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56 commits

Author SHA1 Message Date
Andreas Kling
f7ca6d254d Tear out or duplicate what's unique for WindowServer from Widgets.
This turned into a huge refactoring that somehow also includes
making locks recursive/reentrant.
2019-01-16 16:03:50 +01:00
Andreas Kling
e655aebd70 Window: Update coding style. 2019-01-16 13:50:24 +01:00
Andreas Kling
b673c1a77d Build Painter & friends into LibC. Use it in the GUI test app. 2019-01-14 20:02:51 +01:00
Andreas Kling
bfef4afa6a So long SDL stuff. You were a nice bootstrapping environment. 2019-01-14 15:30:37 +01:00
Andreas Kling
cc0be2e78a Keep back and front painters around in WindowManager.
The internal state never changes in some meaningful way for these (at this time.)
2019-01-13 07:41:31 +01:00
Andreas Kling
9053027dc0 Flush the old and new cursor rects in a single rect. 2019-01-13 07:23:07 +01:00
Andreas Kling
8e96cba7ef Make a nice bitmap cursor.
It's rendered as two CharacterBitmaps right now because I don't have a good
primitive for this and I wanted it right away. I should add 2-color bitmaps..

Also make a neat little effect where the cursor becomes inverted on press.
2019-01-13 07:17:12 +01:00
Andreas Kling
becc2c7fa5 Make GraphicsBitmaps be Region-backed when running in the kernel.
This is a lot better than having them in kmalloc memory. I'm gonna need
a way to keep track of which process owns which bitmap eventually,
maybe through some sort of resource keying system. We'll see.
2019-01-13 00:29:32 +01:00
Andreas Kling
e4cb9b2985 Have WindowManager::invalidate() unite dirty rects that intersect each other.
This is kinda primitive but it avoids double-draw when slowly dragging stuff.
2019-01-13 00:04:23 +01:00
Andreas Kling
edc827077e Optimize WindowManager::flush() with fast_dword_copy(). 2019-01-12 21:45:45 +01:00
Andreas Kling
4e9bcd3092 Draw the cursor *after* flushing all dirty rects. 2019-01-12 21:02:08 +01:00
Andreas Kling
bac9aa90dd Update Painter class to the new coding style. 2019-01-12 17:02:54 +01:00
Andreas Kling
3b955d8e99 Give WindowManager member copies of the Framebuffer& and the screen rect.
These are used all the time, let's avoid function calls for them.
2019-01-12 16:51:14 +01:00
Andreas Kling
e5fc2ca900 WindowManager::invalidate() can just use Rect::intersection(). 2019-01-12 16:46:57 +01:00
Andreas Kling
84ae4e5880 WindowManager should only flush pixels inside the screen rect. 2019-01-12 16:41:03 +01:00
Andreas Kling
8068b8e09e Add a Vector::clear_with_capacity() that doesn't release the backing store.
Use this for WindowManager's dirty rects to avoid kmalloc traffic.
2019-01-12 07:22:25 +01:00
Andreas Kling
57b13274da Let the EventLoop drive the WindowManager through WM_Compose events. 2019-01-12 06:47:55 +01:00
Andreas Kling
780e15a6cc All right, let's double buffer the display. It looks so much better.
This performs like dogshit. I need to make some optimizations. :^)
2019-01-12 06:39:34 +01:00
Andreas Kling
52e019f9aa Only initiate window title bar drags for left mouse button clicks. 2019-01-12 04:16:40 +01:00
Andreas Kling
783c64916b Tidy up window border rendering a bit. 2019-01-12 04:02:36 +01:00
Andreas Kling
bb28c31531 Get rid of the "root widget" concept in WindowManager.
Instead just create a GraphicsBitmap wrapper around the display framebuffer
and teach Painter how to draw directly into a GraphicsBitmap.
2019-01-12 03:42:50 +01:00
Andreas Kling
5db720dc59 Don't repaint the root layer in invalidated areas with windows over them. 2019-01-12 03:13:42 +01:00
Andreas Kling
83252397e4 Ignore WindowManager invalidations inside already invalidated rects. 2019-01-12 03:07:23 +01:00
Andreas Kling
d6bbd2126d Start refactoring the WindowManager to be invalidation driven. 2019-01-12 02:58:58 +01:00
Andreas Kling
a3c39ea9d6 Throw up some widgets on screen so we can see what they look like. 2019-01-11 04:10:07 +01:00
Andreas Kling
e5e295052f Hook up the PS2MouseDevice to the AbstractScreen+WindowManager.
Render the mouse cursor by xor'ing the pixels. I don't know anything about
hardware cursors yet and this way we don't need to recompose the window
hierarchy every time you move the mouse. :^)
2019-01-11 03:52:09 +01:00
Andreas Kling
f6d2c3ed87 Hook everything up to run the GUI on top of the kernel.
Okay things kinda sorta work. Both Bochs and QEMU now boot into GUI mode.
There's a ton of stuff that doesn't make sense and so many things to rework.

Still it's quite cool to have made it this far. :^)
2019-01-10 23:19:29 +01:00
Andreas Kling
3e908abfca Start separating out the SDL-related stuff in Widgets. 2019-01-10 05:21:19 +01:00
Andreas Kling
077f1007eb More window manager hacking. Get rid of TerminalWidget for now. 2019-01-10 05:11:07 +01:00
Andreas Kling
ceb373cf71 More window manager hacking. FocusIn/FocusOut events. 2019-01-09 05:40:04 +01:00
Andreas Kling
7577ee0c67 Remove some #if 0'd code. 2019-01-09 04:51:30 +01:00
Andreas Kling
cfd76ade73 Stop recomposing the window hierarchy after every dang widget paint. 2019-01-09 04:46:16 +01:00
Andreas Kling
f3ec96a1b9 Print the number of WindowManager recompose() calls to debugger. 2019-01-09 04:18:28 +01:00
Andreas Kling
39e236d346 Let WindowManager send out events for WindowBecame{Active,Inactive} 2019-01-09 04:15:17 +01:00
Andreas Kling
4775fd88e3 More window management work.
- Fix inverted mouse event hit test z-ordering.
- Let the RootWidget backing store simply be the display framebuffer.
2019-01-09 03:51:34 +01:00
Andreas Kling
723ff8c2ab Add basic z-order for Windows. 2019-01-09 03:16:58 +01:00
Andreas Kling
9963da9005 Start refactoring graphics system to have per-window backing stores.
It was fun for everyone to share a single framebuffer but it was also
kinda really awful. Let's move towards having a "GraphicsBitmap" as the
backing store for each Window.

This is going to need a lot of refactoring so let's get started.
2019-01-09 02:06:04 +01:00
Andreas Kling
ec1c487dcd Yet another pass of style fixes. 2018-12-21 02:10:45 +01:00
Andreas Kling
959a1b0750 Close the MsgBox when clicking the OK button.
This feels vaguely crashy. I haven't tested window/widget destruction
before so there's sure to be bugs.
2018-10-14 01:23:01 +02:00
Andreas Kling
1929cb6b71 Implement basic focus. 2018-10-13 17:52:47 +02:00
Andreas Kling
44a32039be Let the WindowManager track the active window.
We draw the active window in a different color, obviously. :^)
2018-10-13 17:42:43 +02:00
Andreas Kling
560405667e Start using WeakPtr for some of the WindowManager window pointers. 2018-10-13 17:00:45 +02:00
Andreas Kling
6ea8ce500c Use HashMap::remove() in some places that I wanted it. 2018-10-13 14:26:37 +02:00
Andreas Kling
e16d145cb4 Some color cleanup. 2018-10-12 23:02:23 +02:00
Andreas Kling
6f9e0e3876 After moving a window, try to repaint a bit less.
Only repaint windows that intersect either the old or the new rect.
Also only repaint those rects in the root widget.
2018-10-12 19:39:48 +02:00
Andreas Kling
16576112b0 Add a CheckBox widget. 2018-10-12 14:16:40 +02:00
Andreas Kling
73895ce043 Add a clock widget. 2018-10-12 12:18:59 +02:00
Andreas Kling
6f6f9bd84d Window contents move along with the window! 2018-10-12 02:41:27 +02:00
Andreas Kling
64127e0637 Very hacky support for dragging a window around. 2018-10-12 02:24:05 +02:00
Andreas Kling
22721e6729 The WindowManager can now react to mouse events on the window title bar. 2018-10-12 01:48:18 +02:00