Stephan Unverwerth 
								
							 
						 
						
							
							
							
							
								
							
							
								4a99875582 
								
							 
						 
						
							
							
								
								LibGL+LibGPU+LibSoftGPU: Add virtual base class for Images  
							
							... 
							
							
							
							This introduces a new device independent base class for Images in LibGPU
that also keeps track of the device from which it was created in order
to prevent assigning images across devices. 
							
						 
						
							2022-04-06 11:32:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lenny Maiorani 
								
							 
						 
						
							
							
							
							
								
							
							
								4660b99ab7 
								
							 
						 
						
							
							
								
								Libraries: Use default constructors/destructors in LibGL  
							
							... 
							
							
							
							https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules 
"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler." 
						
							2022-03-10 18:04:26 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stephan Unverwerth 
								
							 
						 
						
							
							
							
							
								
							
							
								39545d4b49 
								
							 
						 
						
							
							
								
								LibGL: Attach device image to texture object and upload image data  
							
							
							
						 
						
							2021-12-24 05:10:28 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stephan Unverwerth 
								
							 
						 
						
							
							
							
							
								
							
							
								fde0045ebe 
								
							 
						 
						
							
							
								
								LibGL: Introduce Texture base class for all texture types  
							
							
							
						 
						
							2021-05-30 00:32:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jesse Buhagiar 
								
							 
						 
						
							
							
							
							
								
							
							
								4f324ba4d7 
								
							 
						 
						
							
							
								
								LibGL: Implement Texture State Management  
							
							... 
							
							
							
							Some very primitive Texture State management. Data can now be
uploaded to textures. 
							
						 
						
							2021-05-26 16:36:53 +04:30