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20 commits

Author SHA1 Message Date
Andreas Kling
f813bb52a2 Applications+DevTools+MenuApplets: Drop "unix" pledge when possible
Now that the "unix" pledge is no longer required for socket I/O, we can
drop it after making the connections we need in a program.

In most GUI program cases, once we've connected to the WindowServer by
instantiating a GApplication, we no longer need "unix" :^)
2020-01-12 12:03:57 +01:00
Andreas Kling
17135c9704 SoundPlayer: Use pledge() 2020-01-12 02:28:26 +01:00
Jami Kettunen
cece0d230d Applications: Add new keyboard shortcuts & update few existing ones 2020-01-01 01:23:27 +01:00
joshua stein
c127d16326 Build: support library and generator dependencies
Instead of directly manipulating LDFLAGS, set LIB_DEPS in each
subdirectory Makefile listing the libraries needed for
building/linking such as "LIB_DEPS = Core GUI Draw IPC Core".

This adds each library as an -L and -l argument in LDFLAGS, but
also adds the library.a file as a link dependency on the current
$(PROGRAM).  This causes the given library to be (re)built before
linking the current $(PROGRAM), but will also re-link any binaries
depending on that library when it is modified, when running make
from the root directory.

Also turn generator tools like IPCCompiler into dependencies on the
files they generate, so they are built on-demand when a particular
directory needs them.

This all allows the root Makefile to just list directories and not
care about the order, as all of the dependency tracking will figure
it out.
2019-12-25 10:11:09 +01:00
joshua stein
ac25438d54 Build: clean up build system, use one shared Makefile
Allow everything to be built from the top level directory with just
'make', cleaned with 'make clean', and installed with 'make
install'.  Also support these in any particular subdirectory.

Specifying 'make VERBOSE=1' will print each ld/g++/etc. command as
it runs.

Kernel and early host tools (IPCCompiler, etc.) are built as
object.host.o so that they don't conflict with other things built
with the cross-compiler.
2019-12-20 20:20:54 +01:00
Andreas Kling
fd5eb79d19 LibGUI: Make GMenu inherit from CObject
This is primarily to make it possible to pass a GMenu* where a CObject*
is expected.
2019-12-09 21:05:44 +01:00
Till Mayer
b4c18870de SoundPlayer: Add option to hide scope
Fixes #521. The scope can be hidden using the option in the app menu.
2019-11-09 20:55:47 +01:00
Till Mayer
56cd8b4d17 SoundPlayer: Let the user open a file from the GUI
The user now can open a file without passing it as an argument
2019-11-09 20:55:47 +01:00
Till Mayer
ac9907ee61 SoundPlayer: Changed some small cosmetic things
Renamed "Position" to "Elapsed". "channel/channels" automatically
changes now when more than one channel exist. The current file name
is now displayed in the window title.
2019-11-05 19:50:11 +01:00
Till Mayer
77f3c12dc9 SoundPlayer: Added playback controls
The playback of a file can now be paused, stopped, continued and the
user can seek to any part of the file.
2019-11-04 20:55:46 +01:00
Till Mayer
112d36bfa0 SoundPlayer: Make sample widget display contents of the whole buffer
The SampleWidget now displays the contents of the whole buffer.
2019-11-04 20:55:46 +01:00
Andreas Kling
bc319d9e88 LibCore: Make CObject reference-counted
Okay, I've spent a whole day on this now, and it finally kinda works!
With this patch, CObject and all of its derived classes are reference
counted instead of tree-owned.

The previous, Qt-like model was nice and familiar, but ultimately also
outdated and difficult to reason about.

CObject-derived types should now be stored in RefPtr/NonnullRefPtr and
each class can be constructed using the forwarding construct() helper:

    auto widget = GWidget::construct(parent_widget);

Note that construct() simply forwards all arguments to an existing
constructor. It is inserted into each class by the C_OBJECT macro,
see CObject.h to understand how that works.

CObject::delete_later() disappears in this patch, as there is no longer
a single logical owner of a CObject.
2019-09-22 00:25:25 +02:00
Andreas Kling
defafd72bc LibGUI: Convert custom widgets and subclasses to ObjectPtr 2019-09-21 20:04:00 +02:00
Andreas Kling
45cfd57f6e GButton: Convert most code to using ObjectPtr for GButton 2019-09-21 19:28:28 +02:00
Andreas Kling
7584480f62 LibGUI: Convert GWindow to ObjectPtr 2019-09-21 18:34:06 +02:00
Andreas Kling
f4b51a63ec LibCore: Remove CTimer::create() overloads in favor of construct() 2019-09-21 18:13:17 +02:00
Andreas Kling
ff6ce422dd LibGUI: Convert GWidget to ObjectPtr 2019-09-21 17:05:35 +02:00
Andreas Kling
50a6560413 LibCore: Convert CTimer to ObjectPtr 2019-09-20 15:20:10 +02:00
Max Thrun
ae060d7450 SoundPlayer: Scale y coordinate to prevent drawing outside clip rect
Previously if sample.left amplitude was more than 0.5 we would draw
outside the painters clip rect.
2019-09-11 10:20:08 +02:00
Andreas Kling
1188a036e9 SoundPlayer: Start working on a GUI sound player application
This can play anything that AWavLoader can load (so obviously only WAV
files at the moment.)

It works by having a timer that wakes up every 100ms and tries to send
a sample buffer to the AudioServer. If our server-side queue is full
then we wait until the next timer iteration and try again.

We display the most recently enqueued sample buffer in a nice little
widget that just plots the samples in green-on-black. :^)
2019-09-04 20:18:41 +02:00