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20 commits

Author SHA1 Message Date
Andreas Kling
d6abfbdc5a LibCore: Remove ObjectPtr in favor of RefPtr
Now that CObject is fully ref-counted, just use RefPtr everywhere! :^)
2019-09-22 00:31:54 +02:00
Andreas Kling
defafd72bc LibGUI: Convert custom widgets and subclasses to ObjectPtr 2019-09-21 20:04:00 +02:00
Andreas Kling
50a6560413 LibCore: Convert CTimer to ObjectPtr 2019-09-20 15:20:10 +02:00
Drew Stratford
80cb833594 Minesweeper: refactor on_square_clicked and flood_mark
Both on_square_clicked and flood_mark were very similar so I've
introduced the on_square_clicked_impl function which is now
called by on_square_clicked and flood_fill.
2019-07-29 19:34:31 +02:00
Drew Stratford
77cb83b629 Minesweeper: make Field::flood_fill iterative
This change uses an iterative traversal to avoid stack overflows
in, the previously recursive, flood_fill.
2019-07-29 19:34:31 +02:00
Jookia
eb4c42bfa8 Minesweeper: Move configuration reading to Field
This makes more sense as it's where configuration writing happens.
2019-07-01 09:51:03 +02:00
Jookia
9dbf453015 Minesweeper: Allow single-click chording
This is how other Minesweeper games I've played usually behave.
Single-click chording can be disabled from the menu or config file.
2019-07-01 09:51:03 +02:00
Andreas Kling
90b1354688 AK: Rename RetainPtr => RefPtr and Retained => NonnullRefPtr. 2019-06-21 18:37:47 +02:00
Andreas Kling
39d1a9ae66 Meta: Tweak .clang-format to not wrap braces after enums. 2019-06-07 17:13:23 +02:00
Robin Burchell
0dc9af5f7e Add clang-format file
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.
2019-05-28 17:31:20 +02:00
Robin Burchell
40a5eb4e6e Minesweeper: Make things a little more friendly at the start
Rather than having the first click hit a bomb, if the first click would
hit a bomb, instead, reset the game board.

This is a (sort of) feature of Windows minesweeper, and IMO makes
playing a bit more fun :-)
2019-05-19 21:33:50 +02:00
Andreas Kling
ac67a2ed5e Minesweeper: Flag unflagged mines on win. 2019-05-06 13:27:58 +02:00
Andreas Kling
75734aa003 Minesweeper: Add considering feature, where middle clicking marks with '?'
This is useful in the harder modes, for trying out different possibilities.
2019-04-28 13:55:41 +02:00
Andreas Kling
146aedc32c Minesweeper: Implement some feature requests.
Someone was playing this game and suggested a number of improvements so here
we go trying to address them:

- Add "chording" support, where you can click a numbered square using both
  mouse buttons simultaneously to sweep all non-flagged adjacent squares.

- Mis-flagged squares are now revealed as such on game over, with a special
  "bad flag" icon.

- The game timer now shows tenths of seconds. It also doesn't start until
  you click the first square.

- Add the three difficulty modes from the classic Windows version.
2019-04-26 19:54:31 +02:00
Andreas Kling
791e8f5bb0 Minesweeper: Paint a grid pattern below the mines. 2019-04-15 02:45:04 +02:00
Andreas Kling
1503834c3b Minesweeper: Add flag counter and game timer. 2019-04-14 21:01:52 +02:00
Andreas Kling
28cf9a41fe Minesweeper: Make it possible to win the game. :^) 2019-04-13 15:51:29 +02:00
Andreas Kling
49b63efddb Minesweeper: Turn the field into a GFrame for that containery look. 2019-04-13 14:22:40 +02:00
Andreas Kling
4df360be8c Minesweeper: More implementation work. 2019-04-13 03:57:55 +02:00
Andreas Kling
a90e218c71 Minesweeper: Start working on a simple minesweeper game. :^) 2019-04-13 03:08:16 +02:00