For services explicitly configured as lazy, SystemServer will now listen
on the socket and only spawn the service once a client attempts to connect
to the socket.
SystemServer can now create sockets on behalf of services before spawning any
of them, and pass the open socket fd as fd 3. CLocalServer gains a method to
complete the takeover and listen on the passed fd.
This is not used by any services at the moment.
When reaping a child, SystemServer will now match up child's pid with its own
record of the services, and respawn the service if keepalive is enabled for it.
For example, we want to restart the WindowServer if it crashes, but we wouldn't
want to restart the Terminal if it gets closed.
This patch adds ProtocolServer, a server that handles network requests
on behalf of its clients. The first protocol implemented is HTTP.
The idea here is to use a plug-in architecture where any number of
protocols can be added and implemented without having to mess around
with each client program that wants to use the protocol.
A simple client API is provided through LibProtocol::Client. :^)
tty0 receives input while WindowServer is up, which meant that having
a shell on tty0 would cause commands typed into Terminal to run twice,
once in Terminal's shell, and once on the tty0 shell.
Long term we shouldn't send input to any VirtualConsole while the
WindowServer is up, so this just fixes the immediate weirdness. :^)
Also add an AudioServer that (right now) doesn't do much.
It tries to open, parse, and play a wav file. In the future, it can do more.
My general thinking here here is that /dev/audio will be "owned" by AudioServer,
and we'll do mixing in software before passing buffers off to the kernel
to play, but we have to start somewhere.