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11 commits

Author SHA1 Message Date
Andreas Kling
272d65e3e2 WindowServer: Port to the new IPC system
This patch introduces code generation for the WindowServer IPC with
its clients. The client/server endpoints are defined by the two .ipc
files in Servers/WindowServer/: WindowServer.ipc and WindowClient.ipc

It now becomes significantly easier to add features and capabilities
to WindowServer since you don't have to know nearly as much about all
the intricate paths that IPC messages take between LibGUI and WSWindow.

The new system also uses significantly less IPC bandwidth since we're
now doing packed serialization instead of passing fixed-sized structs
of ~600 bytes for each message.

Some repaint coalescing optimizations are lost in this conversion and
we'll need to look at how to implement those in the new world.

The old CoreIPC::Client::Connection and CoreIPC::Server::Connection
classes are removed by this patch and replaced by use of ConnectionNG,
which will be renamed eventually.

Goodbye, old WindowServer IPC. You served us well :^)
2019-12-02 11:11:05 +01:00
Andreas Kling
d6abfbdc5a LibCore: Remove ObjectPtr in favor of RefPtr
Now that CObject is fully ref-counted, just use RefPtr everywhere! :^)
2019-09-22 00:31:54 +02:00
Andreas Kling
953cb4e436 LibCore: Convert CLocalServer to ObjectPtr 2019-09-21 15:25:08 +02:00
Andreas Kling
d1bacb9885 LibCore: Convert CNotifier to ObjectPtr 2019-09-20 15:39:15 +02:00
Andreas Kling
fe45f5a6d2 LibCore: Port CoreIPCServer to using CLocalServer.
Use CLocalServer to listen for connections in WindowServer and AudioServer.
This allows us to accept incoming CLocalSocket objects from the CLocalServer
and construct client connections based on those.

Removed COpenedSocket since it's replaced by CLocalSocket.
2019-07-27 10:53:50 +02:00
Robin Burchell
3837de0573 WSEventLoop: Remove inheritance from CEventLoop
The only reason for the inheritance was to add FDs to the select set.

Since CNotifier is available (and now also quite useful), we can make use of it
instead, and remove the inheritance.
2019-07-17 20:16:44 +02:00
Robin Burchell
ffa8cb668f AudioServer: Assorted infrastructure work
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
  We make some small use of this in WindowServer (as that's where we
  modelled it from), but don't get too invasive as this PR is already
  quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
  AudioServer (and make use of it in Piano, though right now it really
  doesn't do anything except connect, using our new CLocalSocket...)
2019-07-13 22:57:24 +02:00
Robin Burchell
0dc9af5f7e Add clang-format file
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.
2019-05-28 17:31:20 +02:00
Andreas Kling
9f122bff5a WindowServer+LibGUI: Allow arbitrary number of rects in messages.
To get truly atomic updates, add a mechanism for passing arbitrary amounts
of extra data along with WindowServer messages. This allows us to pass all
the rects in a single message.
2019-04-22 01:15:47 +02:00
Andreas Kling
2af729a58a WindowServer: Simplify a few things in WSEventLoop. 2019-04-14 05:37:07 +02:00
Andreas Kling
94a5e08faf WindowServer: Rename WSMessage* => WSEvent*.
Since I'm on a roll here, I'll just rename WSMessageFoo to WSEventFoo now
that these inherit from CEventFoo anyway.
2019-04-14 05:23:37 +02:00
Renamed from Servers/WindowServer/WSMessageLoop.h (Browse further)