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13 commits

Author SHA1 Message Date
Andreas Kling
e76771bfad WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards
per-window menus instead.

The global menu looks neat, but has always felt clunky, and there
are a number of usability problems with it, especially in programs
with multiple windows.

You can now call GUI::Window::set_menubar() to add a menubar to
your window. It will be specific to that one window only.
2021-03-25 22:14:09 +01:00
Andreas Kling
11c8596ad3 WindowServer+LibGUI+LibGfx: Add WindowType::ToolWindow
Tool windows are secondary windows with a smaller title bar. The sit on
the layer above normal windows, and cannot be minimized.

These are intended for complex yet non-modal interactions with the
content of a primary window, such as find/replace windows, property
windows, etc.
2021-02-16 16:26:29 +01:00
Tom
d590e0c946 WindowServer: Add support for alpha channel based hit testing
This enables implementing non-rectangular window shapes, including
non-rectangular window frames.
2021-02-15 23:07:49 +01:00
Tom
0138f13bfe WindowServer: Improvements to support alpha channel in window frames
This fixes some issues handling the alpha channel that may be present
in rendered window frames.

Fixes #5303
2021-02-13 00:39:33 +01:00
Tom
cf1c159ed5 WindowServer: Allow different shadows for active/inactive windows
Also allow specifying different shadows for the task and menu bar.
2021-02-11 23:36:11 +01:00
Tom
a807d92a32 WindowServer: Fix switching between shadows and no shadows with themes
We weren't properly handling switching between having a shadow and
not having a shadow when switching themes. This allows an empty string
in the theme configuration for a shadow path, meaning no shadow should
be rendered.
2021-02-10 09:12:49 +01:00
Tom
964894dee6 WindowServer: Allow specifying different shadows for menus and tooltips
Also update the Redmond 2000 theme to drop shadows more Redmond-like.
2021-02-09 22:27:14 +01:00
Tom
e1ee59ac9d WindowServer: Recompute occlusions and re-render shadows on theme change
Since theme changes may change geometrics, which are also affected by
window shadows, we need to recompute occlusions as well as re-render
window frames.
2021-02-09 21:33:54 +01:00
Tom
3d374954eb WindowServer: Try harder to avoid re-rendering window shadow
We only really need to re-render the simple window shadow when
the size of the frame changes. So, for all other cases only re-render
the window frame without rendering the shadow.
2021-02-09 18:47:43 +01:00
Tom
0ce4b9d7db WindowServer: Implement simple window shadows
This implements simple window shadows around most windows, including
tooltips. Because this method uses a bitmap for the shadow bits,
it is limited to rectangular window frames. For non-rectangular
window frames we'll need to implement a more sophisticated algorithm.
2021-02-09 18:47:43 +01:00
Tom
15a1d9aa94 WindowServer: Cache rendered window frame in bitmap
This only renders the window frame once until the size of the window
changes, or some other event requires re-rendering. It is rendered
to a temporary bitmap, and then the top and bottom part is stored
in one bitmap as well as the left and right part. This also adds
an opacity setting, allowing it to be rendered with a different
opacity.

This makes it easier to enhance window themes and allows using
arbitrary bitmaps with e.g. alpha channels for e.g. shadows.
2021-02-08 19:02:04 +01:00
Tom
8ff34f96b6 WindowServer: Calculate transparent frame occlusions
If a window frame has transparency, include these areas in the
transparency rendering area so that we can render them flicker-free.
2021-02-08 19:02:04 +01:00
Andreas Kling
c7ac7e6eaf Services: Move to Userland/Services/ 2021-01-12 12:23:01 +01:00
Renamed from Services/WindowServer/WindowFrame.h (Browse further)