This approach is a bit naiive - whenever we send a packet out, we
check to see if there are any other packets we should try to send.
This works well enough for a busy connection but not very well for a
quiet one. Ideally we would check for not-acked packets on some kind
of timer, and use the length of this not-acked list as feedback to
throttle the writes coming from userspace.
This allows us to take advantage of unsolicited ARP replies, such as
those that are emitted by many systems after their network interfaces
are enabled, or after their DHCP client sets their IP.
This also makes us a bit more vulnerable to ARP flooding, but we need
some kind of eviction strategy anyway, so we can deal with that later.
An incoming socket should only be considered connected after a
program has received it from accept(). Before that point, it's only
"half" open, and it might not ever actually be served to a program.
Socket::accept is where m_connected is correctly set.
An interactive application to modify the current display settings, such as
the current wallpaper as well as the screen resolution. Currently we're
adding the resolutions ourselves, because there's currently no way to
detect was resolutions the current display adapter supports (or at least
I can't see one... Maybe VBE does and I'm stupid). It even comes with
a very nice template'd `ItemList` that can support a vector of any type,
which makes life much simpler.
This patch adds support for TLS according to the x86 System V ABI.
Each thread gets a thread-specific memory region, and the GS segment
register always points _to a pointer_ to the thread-specific memory.
In other words, to access thread-local variables, userspace programs
start by dereferencing the pointer at [gs:0].
The Process keeps a master copy of the TLS segment that new threads
should use, and when a new thread is created, they get a copy of it.
It's basically whatever the PT_TLS program header in the ELF says.
This was a workaround to be able to build on case-insensitive file
systems where it might get confused about <string.h> vs <String.h>.
Let's just not support building that way, so String.h can have an
objectively nicer name. :^)
This commit drastically changes how signals are handled.
In the case that an unblocked thread is signaled it works much
in the same way as previously. However, when a blocking syscall
is interrupted, we set up the signal trampoline on the user
stack, complete the blocking syscall, return down the kernel
stack and then jump to the handler. This means that from the
kernel stack's perspective, we only ever get one system call deep.
The signal trampoline has also been changed in order to properly
store the return value from system calls. This is necessary due
to the new way we exit from signaled system calls.
This can play anything that AWavLoader can load (so obviously only WAV
files at the moment.)
It works by having a timer that wakes up every 100ms and tries to send
a sample buffer to the AudioServer. If our server-side queue is full
then we wait until the next timer iteration and try again.
We display the most recently enqueued sample buffer in a nice little
widget that just plots the samples in green-on-black. :^)
The alternate status register is not part of the same set of registers
as all the other stuff.
Also rename wait_400ns() to io_delay() since we had no guarantee that
it was waiting for 400ns..
You can now munmap() a part of a region. The kernel will then create
one or two new regions around the "hole" and re-map them using the same
physical pages as before.
This goes towards fixing #175, but not all the way since we don't yet
do munmap() across multiple mappings.
Motor Enable now selects the correct drive. The ternary
operations were backwards. QEMU doesn't care (obviously) but
on a real PC, the drive doesn't actually ever get selected...
This replaces the previous placeholder routing layer with a real one!
It's still very primitive, doesn't deal with things like timeouts very
well, and will probably need several more iterations to support more
normal networking things.
I haven't confirmed that this works with anything other than the QEMU
user networking layer, but I suspect that's what nearly everybody is
using at this point, so that's the important target to keep working.
By setting up the devices in init() and looping over the registered
network adapters in NetworkTask_main, we can remove the remaining
hard-coded adapter references from the network code.
This also assigns IPs according to the default range supplied by QEMU
in its slirp networking mode.