The only reason for the inheritance was to add FDs to the select set.
Since CNotifier is available (and now also quite useful), we can make use of it
instead, and remove the inheritance.
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
We make some small use of this in WindowServer (as that's where we
modelled it from), but don't get too invasive as this PR is already
quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
AudioServer (and make use of it in Piano, though right now it really
doesn't do anything except connect, using our new CLocalSocket...)
We were sometimes delivering the same mouse event twice to the active input
window. This happened because we had already delivered it via the automatic
cursor tracking mechanism.
This is effectively a mouse grab except that we don't require any client
coordination to request it (which is probably OK, and certainly a lot
simpler to implement).
This prevents e.g. dragging the mouse cursor out of paint and over the
terminal from selecting text unexpectedly.
Update ProcessManager, top and WSCPUMonitor to handle the new format.
Since the kernel is not allowed to use floating-point math, we now compile
the JSON classes in AK without JsonValue::Type::Double support.
To accomodate large unsigned ints, I added a JsonValue::Type::UnsignedInt.
Taskbar now simply asks the WindowServer to popup a window menu when right
clicking on a taskbar button.
This patch also implements the "close" menu item, and furthermore makes the
window menu show up when you left-click a window's titlebar icon. :^)
Previously we were rendering the whole menubar on every compose(),
even if nothing changed about it. Now it's in its own window and can
be invalidated and painted separately.
GWindow::move_to_front() can now be used to move a window to the top of
the window stack.
We use this in Terminal to bring the settings window to the front if it
already exists when it's requested, in case it's hiding behind something.
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.
d66fa60fcf introduced the use of a timer
to coalesce screen updates. This is OK, but it does introduce update
latency.
To help mitigate the impact of this, we now have a second (immediate)
timer. When a compose pass is first triggered, the immediate timer will
allow the compose to happen on the next spin of the event loop (so, only
coalescing updates across a single event loop pass). Any updates that
trigger while the delayed timer is running, though, will be delayed to
that (~60fps) timer.
This fixes#103.