/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include namespace Gfx { class Segment : public RefCounted { public: enum class Type { Invalid, MoveTo, LineTo, QuadraticBezierCurveTo, CubicBezierCurveTo, }; Segment(FloatPoint point) : m_point(point) { } virtual ~Segment() = default; FloatPoint point() const { return m_point; } virtual Type type() const = 0; protected: FloatPoint m_point; }; class MoveSegment final : public Segment { public: MoveSegment(FloatPoint point) : Segment(point) { } private: virtual Type type() const override { return Segment::Type::MoveTo; } }; class LineSegment final : public Segment { public: LineSegment(FloatPoint point) : Segment(point) { } virtual ~LineSegment() override = default; private: virtual Type type() const override { return Segment::Type::LineTo; } }; class QuadraticBezierCurveSegment final : public Segment { public: QuadraticBezierCurveSegment(FloatPoint point, FloatPoint through) : Segment(point) , m_through(through) { } virtual ~QuadraticBezierCurveSegment() override = default; FloatPoint through() const { return m_through; } private: virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; } FloatPoint m_through; }; class CubicBezierCurveSegment final : public Segment { public: CubicBezierCurveSegment(FloatPoint point, FloatPoint through_0, FloatPoint through_1) : Segment(point) , m_through_0(through_0) , m_through_1(through_1) { } virtual ~CubicBezierCurveSegment() override = default; FloatPoint through_0() const { return m_through_0; } FloatPoint through_1() const { return m_through_1; } private: virtual Type type() const override { return Segment::Type::CubicBezierCurveTo; } FloatPoint m_through_0; FloatPoint m_through_1; }; class Path { public: Path() = default; void move_to(FloatPoint point) { append_segment(point); } void line_to(FloatPoint point) { append_segment(point); invalidate_split_lines(); } void horizontal_line_to(float x) { float previous_y = 0; if (!m_segments.is_empty()) previous_y = m_segments.last()->point().y(); line_to({ x, previous_y }); } void vertical_line_to(float y) { float previous_x = 0; if (!m_segments.is_empty()) previous_x = m_segments.last()->point().x(); line_to({ previous_x, y }); } void quadratic_bezier_curve_to(FloatPoint through, FloatPoint point) { append_segment(point, through); invalidate_split_lines(); } void cubic_bezier_curve_to(FloatPoint c1, FloatPoint c2, FloatPoint p2) { append_segment(p2, c1, c2); invalidate_split_lines(); } void elliptical_arc_to(FloatPoint point, FloatSize radii, float x_axis_rotation, bool large_arc, bool sweep); void arc_to(FloatPoint point, float radius, bool large_arc, bool sweep) { elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep); } void text(Utf8View, Font const&); FloatPoint last_point(); void close(); void close_all_subpaths(); Vector> const& segments() const { return m_segments; } auto& split_lines() const { if (!m_split_lines.has_value()) { const_cast(this)->segmentize_path(); VERIFY(m_split_lines.has_value()); } return m_split_lines.value(); } void clear() { m_segments.clear(); m_split_lines.clear(); } Gfx::FloatRect const& bounding_box() const { if (!m_bounding_box.has_value()) { const_cast(this)->segmentize_path(); VERIFY(m_bounding_box.has_value()); } return m_bounding_box.value(); } void append_path(Path const& path) { m_segments.ensure_capacity(m_segments.size() + path.m_segments.size()); for (auto const& segment : path.m_segments) m_segments.unchecked_append(segment); invalidate_split_lines(); } Path copy_transformed(AffineTransform const&) const; void add_path(Path const&); void ensure_subpath(FloatPoint point); ByteString to_byte_string() const; Path stroke_to_fill(float thickness) const; Path place_text_along(Utf8View text, Font const&) const; private: void approximate_elliptical_arc_with_cubic_beziers(FloatPoint center, FloatSize radii, float x_axis_rotation, float theta, float theta_delta); void invalidate_split_lines() { m_bounding_box.clear(); m_split_lines.clear(); } void segmentize_path(); template void append_segment(Args&&... args) { m_segments.append(adopt_ref(*new T(forward(args)...))); } Vector> m_segments {}; Optional> m_split_lines {}; Optional m_bounding_box; bool m_need_new_subpath = { true }; }; }