/* * Copyright (c) 2023, Rodrigo Tobar . * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include namespace PDF { PDFErrorOr SimpleFont::initialize(Document* document, NonnullRefPtr const& dict, float font_size) { TRY(PDFFont::initialize(document, dict, font_size)); if (dict->contains(CommonNames::Encoding)) { auto encoding_object = MUST(dict->get_object(document, CommonNames::Encoding)); m_encoding = TRY(Encoding::from_object(document, encoding_object)); } if (dict->contains(CommonNames::ToUnicode)) m_to_unicode = TRY(dict->get_stream(document, CommonNames::ToUnicode)); if (dict->contains(CommonNames::FirstChar) && dict->contains(CommonNames::LastChar) && dict->contains(CommonNames::Widths)) { auto first_char = dict->get_value(CommonNames::FirstChar).get(); auto last_char = dict->get_value(CommonNames::LastChar).get(); auto widths_array = TRY(dict->get_array(document, CommonNames::Widths)); VERIFY(widths_array->size() == static_cast(last_char - first_char + 1)); for (size_t i = 0; i < widths_array->size(); i++) m_widths.set(first_char + i, widths_array->at(i).to_int()); } if (dict->contains(CommonNames::FontDescriptor)) { auto descriptor = TRY(dict->get_dict(document, CommonNames::FontDescriptor)); if (descriptor->contains(CommonNames::MissingWidth)) m_missing_width = descriptor->get_value(CommonNames::MissingWidth).to_int(); } return {}; } PDFErrorOr SimpleFont::draw_string(Gfx::Painter& painter, Gfx::FloatPoint glyph_position, ByteString const& string, Renderer const& renderer) { auto horizontal_scaling = renderer.text_state().horizontal_scaling; auto const& text_rendering_matrix = renderer.calculate_text_rendering_matrix(); // TrueType fonts are prescaled to text_rendering_matrix.x_scale() * text_state().font_size / horizontal_scaling, // cf `Renderer::text_set_font()`. That's the width we get back from `get_glyph_width()` if we use a fallback // (or built-in) font. Scale the width size too, so the m_width.get() codepath is consistent. auto const font_size = text_rendering_matrix.x_scale() * renderer.text_state().font_size / horizontal_scaling; auto character_spacing = renderer.text_state().character_spacing; auto word_spacing = renderer.text_state().word_spacing; for (auto char_code : string.bytes()) { // Use the width specified in the font's dictionary if available, // and use the default width for the given font otherwise. float glyph_width; if (auto width = m_widths.get(char_code); width.has_value()) glyph_width = font_size * width.value() * m_font_matrix.x_scale(); else if (auto width = get_glyph_width(char_code); width.has_value()) glyph_width = width.value(); else glyph_width = font_size * m_missing_width * m_font_matrix.x_scale(); Gfx::FloatPoint glyph_render_position = text_rendering_matrix.map(glyph_position); TRY(draw_glyph(painter, glyph_render_position, glyph_width, char_code, renderer)); // glyph_width is scaled by `text_rendering_matrix.x_scale() * renderer.text_state().font_size / horizontal_scaling`, // but it should only be scaled by `renderer.text_state().font_size`. // FIXME: Having to divide here isn't pretty. Refactor things so that this isn't needed. auto tx = glyph_width / text_rendering_matrix.x_scale() * horizontal_scaling; tx += character_spacing; // ISO 32000 (PDF 2.0), 9.3.3 Wordspacing // "Word spacing shall be applied to every occurrence of the single-byte character code 32 // in a string when using a simple font (including Type 3) or a composite font that defines // code 32 as a single-byte code." if (char_code == ' ') tx += word_spacing; glyph_position += { tx, 0.0f }; } return glyph_position; } }