/* * Copyright (c) 2023-2024, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Web::Painting { class RecordingPainter { AK_MAKE_NONCOPYABLE(RecordingPainter); AK_MAKE_NONMOVABLE(RecordingPainter); public: void fill_rect(Gfx::IntRect const& rect, Color color, Vector const& clip_paths = {}); struct FillPathUsingColorParams { Gfx::Path path; Gfx::Color color; Gfx::Painter::WindingRule winding_rule = Gfx::Painter::WindingRule::EvenOdd; Optional translation = {}; }; void fill_path(FillPathUsingColorParams params); struct FillPathUsingPaintStyleParams { Gfx::Path path; NonnullRefPtr paint_style; Gfx::Painter::WindingRule winding_rule = Gfx::Painter::WindingRule::EvenOdd; float opacity; Optional translation = {}; }; void fill_path(FillPathUsingPaintStyleParams params); struct StrokePathUsingColorParams { Gfx::Path path; Gfx::Color color; float thickness; Optional translation = {}; }; void stroke_path(StrokePathUsingColorParams params); struct StrokePathUsingPaintStyleParams { Gfx::Path path; NonnullRefPtr paint_style; float thickness; float opacity; Optional translation = {}; }; void stroke_path(StrokePathUsingPaintStyleParams params); void draw_ellipse(Gfx::IntRect const& a_rect, Color color, int thickness); void fill_ellipse(Gfx::IntRect const& a_rect, Color color, Gfx::AntiAliasingPainter::BlendMode blend_mode = Gfx::AntiAliasingPainter::BlendMode::Normal); void fill_rect_with_linear_gradient(Gfx::IntRect const& gradient_rect, LinearGradientData const& data, Vector const& clip_paths = {}); void fill_rect_with_conic_gradient(Gfx::IntRect const& rect, ConicGradientData const& data, Gfx::IntPoint const& position, Vector const& clip_paths = {}); void fill_rect_with_radial_gradient(Gfx::IntRect const& rect, RadialGradientData const& data, Gfx::IntPoint center, Gfx::IntSize size, Vector const& clip_paths = {}); void draw_rect(Gfx::IntRect const& rect, Color color, bool rough = false); void draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode = Gfx::Painter::ScalingMode::NearestNeighbor); void draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode = Gfx::Painter::ScalingMode::NearestNeighbor, Vector const& clip_paths = {}); void draw_line(Gfx::IntPoint from, Gfx::IntPoint to, Color color, int thickness = 1, Gfx::Painter::LineStyle style = Gfx::Painter::LineStyle::Solid, Color alternate_color = Color::Transparent); void draw_text(Gfx::IntRect const&, String, Gfx::Font const&, Gfx::TextAlignment = Gfx::TextAlignment::TopLeft, Color = Color::Black, Gfx::TextElision = Gfx::TextElision::None, Gfx::TextWrapping = Gfx::TextWrapping::DontWrap); void draw_signed_distance_field(Gfx::IntRect const& dst_rect, Color color, Gfx::GrayscaleBitmap const& sdf, float smoothing); // Streamlined text drawing routine that does no wrapping/elision/alignment. void draw_text_run(Gfx::IntPoint baseline_start, Gfx::GlyphRun const& glyph_run, Color color, Gfx::IntRect const& rect, double scale); void add_clip_rect(Gfx::IntRect const& rect); void translate(int dx, int dy); void translate(Gfx::IntPoint delta); void set_scroll_frame_id(i32 id) { state().scroll_frame_id = id; } void save(); void restore(); struct PushStackingContextParams { float opacity; bool is_fixed_position; Gfx::IntRect source_paintable_rect; CSS::ImageRendering image_rendering; StackingContextTransform transform; Optional mask = {}; }; void push_stacking_context(PushStackingContextParams params); void pop_stacking_context(); void sample_under_corners(u32 id, CornerRadii corner_radii, Gfx::IntRect border_rect, CornerClip corner_clip); void blit_corner_clipping(u32 id, Gfx::IntRect border_rect); void paint_frame(Gfx::IntRect rect, Palette palette, Gfx::FrameStyle style); void apply_backdrop_filter(Gfx::IntRect const& backdrop_region, BorderRadiiData const& border_radii_data, CSS::ResolvedBackdropFilter const& backdrop_filter); void paint_outer_box_shadow_params(PaintOuterBoxShadowParams params); void paint_inner_box_shadow_params(PaintOuterBoxShadowParams params); void paint_text_shadow(int blur_radius, Gfx::IntRect bounding_rect, Gfx::IntRect text_rect, Span glyph_run, Color color, int fragment_baseline, Gfx::IntPoint draw_location); void fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color color, Gfx::AntiAliasingPainter::CornerRadius top_left_radius, Gfx::AntiAliasingPainter::CornerRadius top_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_right_radius, Gfx::AntiAliasingPainter::CornerRadius bottom_left_radius, Vector const& clip_paths = {}); void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int radius, Vector const& clip_paths = {}); void fill_rect_with_rounded_corners(Gfx::IntRect const& a_rect, Color color, int top_left_radius, int top_right_radius, int bottom_right_radius, int bottom_left_radius, Vector const& clip_paths = {}); void draw_triangle_wave(Gfx::IntPoint a_p1, Gfx::IntPoint a_p2, Color color, int amplitude, int thickness); void paint_borders(DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data); RecordingPainter(CommandList& commands_list); CommandList& commands_list() { return m_command_list; } void append(Command&& command); private: struct State { Gfx::AffineTransform translation; Optional clip_rect; Optional scroll_frame_id; }; State& state() { return m_state_stack.last(); } State const& state() const { return m_state_stack.last(); } Vector m_state_stack; CommandList& m_command_list; }; class RecordingPainterStateSaver { public: explicit RecordingPainterStateSaver(RecordingPainter& painter) : m_painter(painter) { m_painter.save(); } ~RecordingPainterStateSaver() { m_painter.restore(); } private: RecordingPainter& m_painter; }; }