/* * Copyright (c) 2022, Luke Wilde * Copyright (c) 2022, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace Web::WebGL { struct WebGLContextEventInit final : public DOM::EventInit { String status_message { String::empty() }; }; class WebGLContextEvent final : public DOM::Event { WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event); public: static WebGLContextEvent* create(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init); static WebGLContextEvent* construct_impl(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init); virtual ~WebGLContextEvent() override; String const& status_message() const { return m_status_message; } private: WebGLContextEvent(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init); String m_status_message { String::empty() }; }; }