/* * Copyright (c) 2022, Jelle Raaijmakers * * SPDX-License-Identifier: BSD-2-Clause */ #include #include namespace GL { void GLContext::gl_bind_buffer(GLenum target, GLuint buffer) { // FIXME: implement me dbgln_if(GL_DEBUG, "{}({:#x}, {})): unimplemented", __FUNCTION__, target, buffer); } void GLContext::gl_buffer_data(GLenum target, GLsizeiptr size, void const* data, GLenum usage) { // FIXME: implement me dbgln_if(GL_DEBUG, "{}({:#x}, {}, {:p}, {:#x}): unimplemented", __FUNCTION__, target, size, data, usage); } void GLContext::gl_buffer_sub_data(GLenum target, GLintptr offset, GLsizeiptr size, void const* data) { // FIXME: implement me dbgln_if(GL_DEBUG, "{}({:#x}, {}, {}, {:p}): unimplemented", __FUNCTION__, target, offset, size, data); } void GLContext::gl_delete_buffers(GLsizei n, GLuint const* buffers) { // FIXME: implement me dbgln_if(GL_DEBUG, "{}({}, {:p}): unimplemented", __FUNCTION__, n, buffers); } void GLContext::gl_gen_buffers(GLsizei n, GLuint* buffers) { // FIXME: implement me dbgln_if(GL_DEBUG, "{}({}, {:p}): unimplemented", __FUNCTION__, n, buffers); } }