#include #include #include #include #include #include //#define DRAW_BOXES_AROUND_LAYOUT_NODES //#define DRAW_BOXES_AROUND_HOVERED_NODES void LayoutBox::paint_border(RenderingContext& context, Edge edge, const Rect& rect, CSS::PropertyID style_property_id, CSS::PropertyID color_property_id, CSS::PropertyID width_property_id) { auto border_width = style().property(width_property_id); if (!border_width.has_value()) return; auto border_style = style().property(style_property_id); float width = border_width.value()->to_length().to_px(); Color color; auto border_color = style().property(color_property_id); if (border_color.has_value()) { color = border_color.value()->to_color(document()); } else { // FIXME: This is basically CSS "currentColor" which should be handled elsewhere // in a much more reusable way. auto current_color = style().property(CSS::PropertyID::Color); if (current_color.has_value()) color = current_color.value()->to_color(document()); else color = Color::Black; } auto first_point_for_edge = [](Edge edge, const Rect& rect) { switch (edge) { case Edge::Top: return rect.top_left(); case Edge::Right: return rect.top_right(); case Edge::Bottom: return rect.bottom_left(); case Edge::Left: default: return rect.top_left(); } }; auto second_point_for_edge = [](Edge edge, const Rect& rect) { switch (edge) { case Edge::Top: return rect.top_right(); case Edge::Right: return rect.bottom_right(); case Edge::Bottom: return rect.bottom_right(); case Edge::Left: default: return rect.bottom_left(); } }; auto p1 = first_point_for_edge(edge, rect); auto p2 = second_point_for_edge(edge, rect); if (border_style.has_value() && border_style.value()->to_string() == "inset") { auto top_left_color = Color::from_rgb(0x5a5a5a); auto bottom_right_color = Color::from_rgb(0x888888); color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color; } else if (border_style.has_value() && border_style.value()->to_string() == "outset") { auto top_left_color = Color::from_rgb(0x888888); auto bottom_right_color = Color::from_rgb(0x5a5a5a); color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color; } else { // border-style: solid } dbg() << "draw_line(" << p1 << ", " << p2 << ", " << color.to_string() << ", " << (int)width << ")"; context.painter().draw_line(p1, p2, color, width); } void LayoutBox::render(RenderingContext& context) { if (!is_visible()) return; #ifdef DRAW_BOXES_AROUND_LAYOUT_NODES context.painter().draw_rect(m_rect, Color::Blue); #endif #ifdef DRAW_BOXES_AROUND_HOVERED_NODES if (!is_anonymous() && node() == document().hovered_node()) context.painter().draw_rect(m_rect, Color::Red); #endif if (node() && document().inspected_node() == node()) context.painter().draw_rect(enclosing_int_rect(m_rect), Color::Magenta); Rect padded_rect; padded_rect.set_x(x() - box_model().padding().left.to_px()); padded_rect.set_width(width() + box_model().padding().left.to_px() + box_model().padding().right.to_px()); padded_rect.set_y(y() - box_model().padding().top.to_px()); padded_rect.set_height(height() + box_model().padding().top.to_px() + box_model().padding().bottom.to_px()); if (!is_body()) { auto bgcolor = style().property(CSS::PropertyID::BackgroundColor); if (bgcolor.has_value() && bgcolor.value()->is_color()) { context.painter().fill_rect(padded_rect, bgcolor.value()->to_color(document())); } auto bgimage = style().property(CSS::PropertyID::BackgroundImage); if (bgimage.has_value() && bgimage.value()->is_image()) { auto& image_value = static_cast(*bgimage.value()); if (image_value.bitmap()) { context.painter().draw_tiled_bitmap(padded_rect, *image_value.bitmap()); } } } Rect bordered_rect; bordered_rect.set_x(padded_rect.x() - box_model().border().left.to_px()); bordered_rect.set_width(padded_rect.width() + box_model().border().left.to_px() + box_model().border().right.to_px()); bordered_rect.set_y(padded_rect.y() - box_model().border().top.to_px()); bordered_rect.set_height(padded_rect.height() + box_model().border().top.to_px() + box_model().border().bottom.to_px()); paint_border(context, Edge::Top, bordered_rect, CSS::PropertyID::BorderTopStyle, CSS::PropertyID::BorderTopColor, CSS::PropertyID::BorderTopWidth); paint_border(context, Edge::Right, bordered_rect, CSS::PropertyID::BorderRightStyle, CSS::PropertyID::BorderRightColor, CSS::PropertyID::BorderRightWidth); paint_border(context, Edge::Bottom, bordered_rect, CSS::PropertyID::BorderBottomStyle, CSS::PropertyID::BorderBottomColor, CSS::PropertyID::BorderBottomWidth); paint_border(context, Edge::Left, bordered_rect, CSS::PropertyID::BorderLeftStyle, CSS::PropertyID::BorderLeftColor, CSS::PropertyID::BorderLeftWidth); LayoutNodeWithStyleAndBoxModelMetrics::render(context); } HitTestResult LayoutBox::hit_test(const Point& position) const { // FIXME: It would be nice if we could confidently skip over hit testing // parts of the layout tree, but currently we can't just check // m_rect.contains() since inline text rects can't be trusted.. HitTestResult result { m_rect.contains(FloatPoint(position.x(), position.y())) ? this : nullptr }; for_each_child([&](auto& child) { auto child_result = child.hit_test(position); if (child_result.layout_node) result = child_result; }); return result; } void LayoutBox::set_needs_display() { auto* frame = document().frame(); ASSERT(frame); if (!is_inline()) { const_cast(frame)->set_needs_display(enclosing_int_rect(rect())); return; } LayoutNode::set_needs_display(); } bool LayoutBox::is_body() const { return node() && node() == document().body(); }