/* * Copyright (c) 2020, Matthew Olsson * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include namespace Web { LayoutSVGSVG::LayoutSVGSVG(DOM::Document& document, SVG::SVGSVGElement& element, NonnullRefPtr properties) : LayoutSVGGraphics(document, element, properties) { } void LayoutSVGSVG::layout(LayoutMode layout_mode) { set_has_intrinsic_width(true); set_has_intrinsic_height(true); set_intrinsic_width(node().width()); set_intrinsic_height(node().height()); LayoutSVGGraphics::layout(layout_mode); } void LayoutSVGSVG::before_children_paint(PaintContext& context, LayoutNode::PaintPhase phase) { if (phase != LayoutNode::PaintPhase::Foreground) return; if (!context.has_svg_context()) context.set_svg_context(SVGContext()); LayoutSVGGraphics::before_children_paint(context, phase); } void LayoutSVGSVG::after_children_paint(PaintContext& context, LayoutNode::PaintPhase phase) { LayoutSVGGraphics::after_children_paint(context, phase); if (phase != LayoutNode::PaintPhase::Foreground) return; } }