/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include // Must be included after LibIPC/Forward.h #include #include namespace WindowServer { bool ScreenLayout::is_valid(String* error_msg) const { if (screens.is_empty()) { if (error_msg) *error_msg = "Must have at least one screen"; return false; } if (main_screen_index >= screens.size()) { if (error_msg) *error_msg = String::formatted("Invalid main screen index: {}", main_screen_index); return false; } int smallest_x = 0; int smallest_y = 0; for (size_t i = 0; i < screens.size(); i++) { auto& screen = screens[i]; if (screen.device.is_null() || screen.device.is_empty()) { if (error_msg) *error_msg = String::formatted("Screen #{} has no path", i); return false; } for (size_t j = 0; j < screens.size(); j++) { auto& other_screen = screens[j]; if (&other_screen == &screen) continue; if (screen.device == other_screen.device) { if (error_msg) *error_msg = String::formatted("Screen #{} is using same device as screen #{}", i, j); return false; } if (screen.virtual_rect().intersects(other_screen.virtual_rect())) { if (error_msg) *error_msg = String::formatted("Screen #{} overlaps with screen #{}", i, j); return false; } } if (screen.location.x() < 0 || screen.location.y() < 0) { if (error_msg) *error_msg = String::formatted("Screen #{} has invalid location: {}", i, screen.location); return false; } if (screen.resolution.width() <= 0 || screen.resolution.height() <= 0) { if (error_msg) *error_msg = String::formatted("Screen #{} has invalid resolution: {}", i, screen.resolution); return false; } if (screen.scale_factor < 1) { if (error_msg) *error_msg = String::formatted("Screen #{} has invalid scale factor: {}", i, screen.scale_factor); return false; } if (i == 0 || screen.location.x() < smallest_x) smallest_x = screen.location.x(); if (i == 0 || screen.location.y() < smallest_y) smallest_y = screen.location.y(); } if (smallest_x != 0 || smallest_y != 0) { if (error_msg) *error_msg = "Screen layout has not been normalized"; return false; } Vector reachable_screens { &screens[main_screen_index] }; bool did_reach_another_screen; do { did_reach_another_screen = false; auto* latest_reachable_screen = reachable_screens[reachable_screens.size() - 1]; for (auto& screen : screens) { if (&screen == latest_reachable_screen || reachable_screens.contains_slow(&screen)) continue; if (screen.virtual_rect().is_adjacent(latest_reachable_screen->virtual_rect())) { reachable_screens.append(&screen); did_reach_another_screen = true; break; } } } while (did_reach_another_screen); if (reachable_screens.size() != screens.size()) { for (size_t i = 0; i < screens.size(); i++) { auto& screen = screens[i]; if (!reachable_screens.contains_slow(&screen)) { if (error_msg) *error_msg = String::formatted("Screen #{} {} cannot be reached from main screen #{} {}", i, screen.virtual_rect(), main_screen_index, screens[main_screen_index].virtual_rect()); break; } } return false; } return true; } void ScreenLayout::normalize() { int smallest_x = 0; int smallest_y = 0; for (size_t i = 0; i < screens.size(); i++) { auto& screen = screens[i]; if (i == 0 || screen.location.x() < smallest_x) smallest_x = screen.location.x(); if (i == 0 || screen.location.y() < smallest_y) smallest_y = screen.location.y(); } if (smallest_x != 0 || smallest_y != 0) { for (auto& screen : screens) screen.location.translate_by(-smallest_x, -smallest_y); } } bool ScreenLayout::load_config(const Core::ConfigFile& config_file, String* error_msg) { screens.clear_with_capacity(); main_screen_index = config_file.read_num_entry("Screens", "DefaultScreen", 0); for (size_t index = 0;; index++) { auto group_name = String::formatted("Screen{}", index); if (!config_file.has_group(group_name)) break; screens.append({ config_file.read_entry(group_name, "Device"), { config_file.read_num_entry(group_name, "Left"), config_file.read_num_entry(group_name, "Top") }, { config_file.read_num_entry(group_name, "Width"), config_file.read_num_entry(group_name, "Height") }, config_file.read_num_entry(group_name, "ScaleFactor", 1) }); } if (!is_valid(error_msg)) { *this = {}; return false; } return true; } bool ScreenLayout::save_config(Core::ConfigFile& config_file, bool sync) const { config_file.write_num_entry("Screens", "DefaultScreen", main_screen_index); size_t index = 0; while (index < screens.size()) { auto& screen = screens[index]; auto group_name = String::formatted("Screen{}", index); config_file.write_entry(group_name, "Device", screen.device); config_file.write_num_entry(group_name, "Left", screen.location.x()); config_file.write_num_entry(group_name, "Top", screen.location.y()); config_file.write_num_entry(group_name, "Width", screen.resolution.width()); config_file.write_num_entry(group_name, "Height", screen.resolution.height()); config_file.write_num_entry(group_name, "ScaleFactor", screen.scale_factor); index++; } // Prune screens no longer in the layout for (;;) { auto group_name = String::formatted("Screen{}", index++); if (!config_file.has_group(group_name)) break; config_file.remove_group(group_name); } if (sync && !config_file.sync()) return false; return true; } bool ScreenLayout::operator!=(const ScreenLayout& other) const { if (this == &other) return false; if (main_screen_index != other.main_screen_index) return true; if (screens.size() != other.screens.size()) return true; for (size_t i = 0; i < screens.size(); i++) { if (screens[i] != other.screens[i]) return true; } return false; } bool ScreenLayout::try_auto_add_framebuffer(String const& device_path) { int framebuffer_fd = open(device_path.characters(), O_RDWR | O_CLOEXEC); if (framebuffer_fd < 0) { int err = errno; dbgln("Error ({}) opening framebuffer device {}", err, device_path); return false; } ScopeGuard fd_guard([&] { close(framebuffer_fd); }); FBResolution resolution {}; if (fb_get_resolution(framebuffer_fd, &resolution) < 0) { int err = errno; dbgln("Error ({}) querying resolution from framebuffer device {}", err, device_path); return false; } if (resolution.width == 0 || resolution.height == 0) { // Looks like the display is not turned on. Since we don't know what the desired // resolution should be, use the main display as reference. if (screens.is_empty()) return false; auto& main_screen = screens[main_screen_index]; resolution.width = main_screen.resolution.width(); resolution.height = main_screen.resolution.height(); } auto original_screens = move(screens); screens = original_screens; ArmedScopeGuard screens_guard([&] { screens = move(original_screens); }); // Now that we know the current resolution, try to find a location that we can add onto // TODO: make this a little more sophisticated in case a more complex layout is already configured for (auto& screen : screens) { auto screen_rect = screen.virtual_rect(); Gfx::IntRect new_screen_rect { screen_rect.right() + 1, screen_rect.top(), (int)resolution.width, (int)resolution.height }; bool collision = false; for (auto& other_screen : screens) { if (&screen == &other_screen) continue; if (other_screen.virtual_rect().intersects(new_screen_rect)) { collision = true; break; } } if (!collision) { screens.append({ .device = device_path, .location = new_screen_rect.location(), .resolution = new_screen_rect.size(), .scale_factor = 1 }); if (is_valid()) { // We got lucky! screens_guard.disarm(); return true; } } } dbgln("Failed to add framebuffer device {} with resolution {}x{} to screen layout", device_path, resolution.width, resolution.height); return false; } } namespace IPC { bool encode(Encoder& encoder, const WindowServer::ScreenLayout::Screen& screen) { encoder << screen.device << screen.location << screen.resolution << screen.scale_factor; return true; } bool decode(Decoder& decoder, WindowServer::ScreenLayout::Screen& screen) { String device; if (!decoder.decode(device)) return false; Gfx::IntPoint location; if (!decoder.decode(location)) return false; Gfx::IntSize resolution; if (!decoder.decode(resolution)) return false; int scale_factor = 0; if (!decoder.decode(scale_factor)) return false; screen = { device, location, resolution, scale_factor }; return true; } bool encode(Encoder& encoder, const WindowServer::ScreenLayout& screen_layout) { encoder << screen_layout.screens << screen_layout.main_screen_index; return true; } bool decode(Decoder& decoder, WindowServer::ScreenLayout& screen_layout) { Vector screens; if (!decoder.decode(screens)) return false; unsigned main_screen_index = 0; if (!decoder.decode(main_screen_index)) return false; screen_layout = { move(screens), main_screen_index }; return true; } }