/* * Copyright (c) 2020, the SerenityOS developers. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "Game.h" namespace Pong { Game::Game() { set_override_cursor(Gfx::StandardCursor::Hidden); start_timer(16); reset(); } Game::~Game() { } void Game::reset_paddles() { m_player1_paddle.moving_up = false; m_player1_paddle.moving_down = false; m_player1_paddle.rect = { game_width - 12, game_height / 2 - 40, m_player1_paddle.width, m_player1_paddle.height }; m_player2_paddle.moving_up = false; m_player2_paddle.moving_down = false; m_player2_paddle.rect = { 4, game_height / 2 - 40, m_player2_paddle.width, m_player2_paddle.height }; } void Game::reset() { reset_ball(1); reset_paddles(); } void Game::timer_event(Core::TimerEvent&) { tick(); } void Game::paint_event(GUI::PaintEvent& event) { GUI::Painter painter(*this); painter.add_clip_rect(event.rect()); painter.fill_rect(rect(), Color::Black); painter.fill_rect(enclosing_int_rect(m_net.rect()), m_net.color); painter.fill_ellipse(enclosing_int_rect(m_ball.rect()), Color::Red); painter.fill_rect(enclosing_int_rect(m_player1_paddle.rect), m_player1_paddle.color); painter.fill_rect(enclosing_int_rect(m_player2_paddle.rect), m_player2_paddle.color); painter.draw_text(player_1_score_rect(), String::formatted("{}", m_player_1_score), Gfx::TextAlignment::TopLeft, Color::White); painter.draw_text(player_2_score_rect(), String::formatted("{}", m_player_2_score), Gfx::TextAlignment::TopLeft, Color::White); } void Game::keyup_event(GUI::KeyEvent& event) { switch (event.key()) { case Key_Up: m_player1_paddle.moving_up = false; break; case Key_Down: m_player1_paddle.moving_down = false; break; default: break; } } void Game::keydown_event(GUI::KeyEvent& event) { switch (event.key()) { case Key_Escape: GUI::Application::the()->quit(); break; case Key_Up: m_player1_paddle.moving_up = true; break; case Key_Down: m_player1_paddle.moving_down = true; break; default: break; } } void Game::mousemove_event(GUI::MouseEvent& event) { float new_paddle_y = event.y() - m_player1_paddle.rect.height() / 2; new_paddle_y = max(0.0f, new_paddle_y); new_paddle_y = min(game_height - m_player1_paddle.rect.height(), new_paddle_y); m_player1_paddle.rect.set_y(new_paddle_y); } void Game::reset_ball(int serve_to_player) { int position_y_min = (game_width / 2) - 50; int position_y_max = (game_width / 2) + 50; int position_y = arc4random() % (position_y_max - position_y_min + 1) + position_y_min; int position_x = (game_height / 2); int velocity_y = arc4random() % 3 + 1; int velocity_x = 5 + (5 - velocity_y); if (arc4random() % 2) velocity_y = velocity_y * -1; if (serve_to_player == 2) velocity_x = velocity_x * -1; m_ball = {}; m_ball.position = { position_x, position_y }; m_ball.velocity = { velocity_x, velocity_y }; } void Game::game_over(int winner) { GUI::MessageBox::show(window(), String::format("Player %d wins!", winner), "Pong", GUI::MessageBox::Type::Warning, GUI::MessageBox::InputType::OK); } void Game::round_over(int winner) { stop_timer(); if (winner == 1) m_player_1_score++; if (winner == 2) m_player_2_score++; if (m_player_1_score == m_score_to_win || m_player_2_score == m_score_to_win) { game_over(winner); return; } reset_ball(winner); reset_paddles(); start_timer(16); } void Game::calculate_move() { if ((m_ball.y() + m_ball.radius) < (m_player2_paddle.rect.y() + (m_player2_paddle.rect.height() / 2))) { m_player2_paddle.moving_up = true; m_player2_paddle.moving_down = false; return; } if ((m_ball.y() + m_ball.radius) > (m_player2_paddle.rect.y() + (m_player2_paddle.rect.height() / 2))) { m_player2_paddle.moving_up = false; m_player2_paddle.moving_down = true; return; } m_player2_paddle.moving_up = false; m_player2_paddle.moving_down = false; } void Game::tick() { auto new_ball = m_ball; new_ball.position += new_ball.velocity; if (new_ball.y() < new_ball.radius || new_ball.y() > game_height - new_ball.radius) { new_ball.position.set_y(m_ball.y()); new_ball.velocity.set_y(new_ball.velocity.y() * -1); } if (new_ball.x() < new_ball.radius) { round_over(1); return; } if (new_ball.x() > (game_width - new_ball.radius)) { round_over(2); return; } if (new_ball.rect().intersects(m_player1_paddle.rect)) { new_ball.position.set_x(m_ball.x()); new_ball.velocity.set_x(new_ball.velocity.x() * -1); float distance_to_middle_of_paddle = new_ball.y() - m_player1_paddle.rect.center().y(); float relative_impact_point = distance_to_middle_of_paddle / m_player1_paddle.rect.height(); new_ball.velocity.set_y(relative_impact_point * 7); } if (new_ball.rect().intersects(m_player2_paddle.rect)) { new_ball.position.set_x(m_ball.x()); new_ball.velocity.set_x(new_ball.velocity.x() * -1); float distance_to_middle_of_paddle = new_ball.y() - m_player2_paddle.rect.center().y(); float relative_impact_point = distance_to_middle_of_paddle / m_player2_paddle.rect.height(); new_ball.velocity.set_y(relative_impact_point * 7); } if (m_player1_paddle.moving_up) { m_player1_paddle.rect.set_y(max(0.0f, m_player1_paddle.rect.y() - m_player1_paddle.speed)); } if (m_player1_paddle.moving_down) { m_player1_paddle.rect.set_y(min(game_height - m_player1_paddle.rect.height(), m_player1_paddle.rect.y() + m_player1_paddle.speed)); } calculate_move(); if (m_player2_paddle.moving_up) { m_player2_paddle.rect.set_y(max(0.0f, m_player2_paddle.rect.y() - m_player2_paddle.speed)); } if (m_player2_paddle.moving_down) { m_player2_paddle.rect.set_y(min(game_height - m_player2_paddle.rect.height(), m_player2_paddle.rect.y() + m_player2_paddle.speed)); } m_ball = new_ball; update(); } }