/* * Copyright (c) 2020, Till Mayer * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include int main(int argc, char** argv) { auto app = GUI::Application::construct(argc, argv); auto app_icon = GUI::Icon::default_icon("app-solitaire"); auto config = Core::ConfigFile::get_for_app("Solitaire"); if (pledge("stdio recvfd sendfd rpath wpath cpath", nullptr) < 0) { perror("pledge"); return 1; } if (unveil("/res", "r") < 0) { perror("unveil"); return 1; } if (unveil(config->filename().characters(), "crw") < 0) { perror("unveil"); return 1; } if (unveil(nullptr, nullptr) < 0) { perror("unveil"); return 1; } auto window = GUI::Window::construct(); window->set_title("Solitaire"); auto mode = static_cast(config->read_num_entry("Settings", "Mode", static_cast(Solitaire::Mode::SingleCardDraw))); auto high_score = static_cast(config->read_num_entry("Game", "HighScore", 0)); auto update_mode = [&](Solitaire::Mode new_mode) { mode = new_mode; config->write_num_entry("Settings", "Mode", static_cast(mode)); if (!config->sync()) GUI::MessageBox::show(window, "Configuration could not be saved", "Error", GUI::MessageBox::Type::Error); }; auto update_high_score = [&](u32 new_high_score) { high_score = new_high_score; config->write_num_entry("Game", "HighScore", static_cast(high_score)); if (!config->sync()) GUI::MessageBox::show(window, "Configuration could not be saved", "Error", GUI::MessageBox::Type::Error); }; if (mode >= Solitaire::Mode::__Count) update_mode(Solitaire::Mode::SingleCardDraw); auto& widget = window->set_main_widget(); widget.load_from_gml(solitaire_gml); auto& game = *widget.find_descendant_of_type_named("game"); game.set_focus(true); auto& statusbar = *widget.find_descendant_of_type_named("statusbar"); statusbar.set_text(0, "Score: 0"); statusbar.set_text(1, String::formatted("High Score: {}", high_score)); statusbar.set_text(2, "Time: 00:00:00"); app->on_action_enter = [&](GUI::Action& action) { auto text = action.status_tip(); if (text.is_empty()) text = Gfx::parse_ampersand_string(action.text()); statusbar.set_override_text(move(text)); }; app->on_action_leave = [&](GUI::Action&) { statusbar.set_override_text({}); }; game.on_score_update = [&](uint32_t score) { statusbar.set_text(0, String::formatted("Score: {}", score)); if (score > high_score) { update_high_score(score); statusbar.set_text(1, String::formatted("High Score: {}", high_score)); } }; uint64_t seconds_elapsed = 0; auto timer = Core::Timer::create_repeating(1000, [&]() { ++seconds_elapsed; uint64_t hours = seconds_elapsed / 3600; uint64_t minutes = (seconds_elapsed / 60) % 60; uint64_t seconds = seconds_elapsed % 60; statusbar.set_text(2, String::formatted("Time: {:02}:{:02}:{:02}", hours, minutes, seconds)); }); game.on_game_start = [&]() { seconds_elapsed = 0; timer->start(); }; game.on_game_end = [&]() { if (timer->is_active()) timer->stop(); }; GUI::ActionGroup draw_settng_actions; draw_settng_actions.set_exclusive(true); auto single_card_draw_action = GUI::Action::create_checkable("&Single Card Draw", [&](auto&) { update_mode(Solitaire::Mode::SingleCardDraw); game.setup(mode); }); single_card_draw_action->set_checked(mode == Solitaire::Mode::SingleCardDraw); single_card_draw_action->set_status_tip("Draw one card at a time"); draw_settng_actions.add_action(single_card_draw_action); auto three_card_draw_action = GUI::Action::create_checkable("&Three Card Draw", [&](auto&) { update_mode(Solitaire::Mode::ThreeCardDraw); game.setup(mode); }); three_card_draw_action->set_checked(mode == Solitaire::Mode::ThreeCardDraw); three_card_draw_action->set_status_tip("Draw three cards at a time"); draw_settng_actions.add_action(three_card_draw_action); auto menubar = GUI::Menubar::construct(); auto& game_menu = menubar->add_menu("&Game"); game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { game.setup(mode); })); game_menu.add_separator(); game_menu.add_action(single_card_draw_action); game_menu.add_action(three_card_draw_action); game_menu.add_separator(); game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })); auto& help_menu = menubar->add_menu("&Help"); help_menu.add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window)); window->set_resizable(false); window->resize(Solitaire::Game::width, Solitaire::Game::height + statusbar.max_height()); window->set_menubar(move(menubar)); window->set_icon(app_icon.bitmap_for_size(16)); window->show(); game.setup(mode); return app->exec(); }