/* * Copyright (c) 2020, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Gfx { template class Matrix { public: static constexpr size_t Size = N; constexpr Matrix() = default; constexpr Matrix(std::initializer_list elements) { VERIFY(elements.size() == N * N); size_t i = 0; for (auto& element : elements) { m_elements[i / N][i % N] = element; ++i; } } template constexpr Matrix(Args... args) : Matrix({ (T)args... }) { } Matrix(const Matrix& other) { __builtin_memcpy(m_elements, other.elements(), sizeof(T) * N * N); } constexpr auto elements() const { return m_elements; } constexpr auto elements() { return m_elements; } constexpr Matrix operator*(const Matrix& other) const { Matrix product; for (size_t i = 0; i < N; ++i) { for (size_t j = 0; j < N; ++j) { auto& element = product.m_elements[i][j]; if constexpr (N == 4) { element = m_elements[i][0] * other.m_elements[0][j] + m_elements[i][1] * other.m_elements[1][j] + m_elements[i][2] * other.m_elements[2][j] + m_elements[i][3] * other.m_elements[3][j]; } else if constexpr (N == 3) { element = m_elements[i][0] * other.m_elements[0][j] + m_elements[i][1] * other.m_elements[1][j] + m_elements[i][2] * other.m_elements[2][j]; } else if constexpr (N == 2) { element = m_elements[i][0] * other.m_elements[0][j] + m_elements[i][1] * other.m_elements[1][j]; } else if constexpr (N == 1) { element = m_elements[i][0] * other.m_elements[0][j]; } else { T value {}; for (size_t k = 0; k < N; ++k) value += m_elements[i][k] * other.m_elements[k][j]; element = value; } } } return product; } constexpr static Matrix identity() { Matrix result; for (size_t i = 0; i < N; ++i) { for (size_t j = 0; j < N; ++j) { if (i == j) result.m_elements[i][j] = 1; else result.m_elements[i][j] = 0; } } return result; } constexpr Matrix transpose() const { Matrix result; for (size_t i = 0; i < N; ++i) { for (size_t j = 0; j < N; ++j) { result.m_elements[i][j] = m_elements[j][i]; } } return result; } private: T m_elements[N][N]; }; } using Gfx::Matrix;