#include #include #include #include #include WSButton::WSButton(Retained&& bitmap, Function&& on_click_handler) : on_click(move(on_click_handler)) , m_bitmap(move(bitmap)) { } WSButton::~WSButton() { } void WSButton::paint(Painter& painter) { PainterStateSaver saver(painter); painter.translate(relative_rect().location()); StylePainter::paint_button(painter, rect(), ButtonStyle::Normal, m_pressed); auto x_location = rect().center(); x_location.move_by(-(m_bitmap->width() / 2), -(m_bitmap->height() / 2)); painter.draw_bitmap(x_location, *m_bitmap, Color::Black); } void WSButton::on_mouse_event(const WSMouseEvent& event) { if (event.type() == WSMessage::MouseDown) { if (on_click) on_click(); } }