/* * Copyright (c) 2021, Hunter Salyer * Copyright (c) 2022, Gregory Bertilson * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace Video::VP9 { struct MotionVector { public: constexpr MotionVector() = default; constexpr MotionVector(MotionVector const& other) = default; constexpr MotionVector(i32 row, i32 col) : m_row(row) , m_column(col) { } constexpr MotionVector& operator=(MotionVector const& other) = default; constexpr MotionVector& operator=(MotionVector&& other) = default; constexpr i32 row() const { return m_row; } constexpr void set_row(i32 row) { m_row = row; } constexpr i32 column() const { return m_column; } constexpr void set_column(i32 col) { m_column = col; } constexpr MotionVector operator+(MotionVector const& other) const { return MotionVector(this->row() + other.row(), this->column() + other.column()); } constexpr MotionVector& operator+=(MotionVector const& other) { *this = *this + other; return *this; } constexpr MotionVector operator*(i32 scalar) const { return MotionVector(this->row() * scalar, this->column() * scalar); } constexpr MotionVector& operator*=(i32 scalar) { *this = *this * scalar; return *this; } constexpr bool operator==(MotionVector const& other) const { return this->row() == other.row() && this->column() == other.column(); } private: i32 m_row { 0 }; i32 m_column { 0 }; }; }