/* * Copyright (c) 2021, Jesse Buhagiar * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #include "GL/gl.h" #include "GLContext.h" extern GL::GLContext* g_gl_context; void glColor3f(GLfloat r, GLfloat g, GLfloat b) { g_gl_context->gl_color(r, g, b, 1.0); }