#include #include #include #include Lockable>& UDPSocket::sockets_by_port() { static Lockable>* s_map; if (!s_map) s_map = new Lockable>; return *s_map; } UDPSocketHandle UDPSocket::from_port(word port) { RetainPtr socket; { LOCKER(sockets_by_port().lock()); auto it = sockets_by_port().resource().find(port); if (it == sockets_by_port().resource().end()) return { }; socket = (*it).value; ASSERT(socket); } return { move(socket) }; } UDPSocket::UDPSocket(int protocol) : IPv4Socket(SOCK_DGRAM, protocol) { } UDPSocket::~UDPSocket() { LOCKER(sockets_by_port().lock()); sockets_by_port().resource().remove(source_port()); } Retained UDPSocket::create(int protocol) { return adopt(*new UDPSocket(protocol)); } int UDPSocket::protocol_receive(const ByteBuffer& packet_buffer, void* buffer, size_t buffer_size, int flags, sockaddr* addr, socklen_t* addr_length) { (void)flags; (void)addr_length; ASSERT(!packet_buffer.is_null()); auto& ipv4_packet = *(const IPv4Packet*)(packet_buffer.pointer()); auto& udp_packet = *static_cast(ipv4_packet.payload()); ASSERT(udp_packet.length() >= sizeof(UDPPacket)); // FIXME: This should be rejected earlier. ASSERT(buffer_size >= (udp_packet.length() - sizeof(UDPPacket))); if (addr) { auto& ia = *(sockaddr_in*)addr; ia.sin_port = htons(udp_packet.destination_port()); } memcpy(buffer, udp_packet.payload(), udp_packet.length() - sizeof(UDPPacket)); return udp_packet.length() - sizeof(UDPPacket); } int UDPSocket::protocol_send(const void* data, int data_length) { // FIXME: Figure out the adapter somehow differently. auto& adapter = *NetworkAdapter::from_ipv4_address(IPv4Address(192, 168, 5, 2)); auto buffer = ByteBuffer::create_zeroed(sizeof(UDPPacket) + data_length); auto& udp_packet = *(UDPPacket*)(buffer.pointer()); udp_packet.set_source_port(source_port()); udp_packet.set_destination_port(destination_port()); udp_packet.set_length(sizeof(UDPPacket) + data_length); memcpy(udp_packet.payload(), data, data_length); kprintf("sending as udp packet from %s:%u to %s:%u!\n", adapter.ipv4_address().to_string().characters(), source_port(), destination_address().to_string().characters(), destination_port()); adapter.send_ipv4(MACAddress(), destination_address(), IPv4Protocol::UDP, move(buffer)); return data_length; } KResult UDPSocket::protocol_connect() { return KSuccess; } void UDPSocket::protocol_allocate_source_port() { // This is not a very efficient allocation algorithm. // FIXME: Replace it with a bitmap or some other fast-paced looker-upper. LOCKER(sockets_by_port().lock()); for (word port = 2000; port < 60000; ++port) { auto it = sockets_by_port().resource().find(port); if (it == sockets_by_port().resource().end()) { set_source_port(port); sockets_by_port().resource().set(port, this); return; } } }