/* * Copyright (c) 2021, Sahan Fernando * * SPDX-License-Identifier: BSD-2-Clause */ #include #include namespace Kernel::Graphics::VirtIOGPU { constexpr static AK::Time refresh_interval = AK::Time::from_milliseconds(16); void DirtyRect::union_rect(size_t x, size_t y, size_t width, size_t height) { if (width == 0 || height == 0) return; if (m_is_dirty) { m_x0 = min(x, m_x0); m_y0 = min(y, m_y0); m_x1 = max(x + width, m_x1); m_y1 = max(y + height, m_y1); } else { m_is_dirty = true; m_x0 = x; m_y0 = y; m_x1 = x + width; m_y1 = y + height; } } NonnullRefPtr Console::initialize(VirtIODisplayConnector& parent_display_connector) { auto current_resolution = parent_display_connector.current_mode_setting(); return adopt_ref(*new Console(parent_display_connector, current_resolution)); } Console::Console(VirtIODisplayConnector const& parent_display_connector, DisplayConnector::ModeSetting current_resolution) : GenericFramebufferConsole(current_resolution.horizontal_active, current_resolution.vertical_active, current_resolution.horizontal_stride) , m_parent_display_connector(parent_display_connector) { enqueue_refresh_timer(); } void Console::set_resolution(size_t, size_t, size_t) { // FIXME: Update some values here? } void Console::flush(size_t x, size_t y, size_t width, size_t height) { m_dirty_rect.union_rect(x, y, width, height); } void Console::enqueue_refresh_timer() { NonnullRefPtr refresh_timer = adopt_ref(*new Timer()); refresh_timer->setup(CLOCK_MONOTONIC, refresh_interval, [this]() { auto rect = m_dirty_rect; if (m_enabled.load() && rect.is_dirty()) { MUST(g_io_work->try_queue([this]() { { MutexLocker locker(m_parent_display_connector->m_flushing_lock); MUST(m_parent_display_connector->flush_first_surface()); } m_dirty_rect.clear(); })); } enqueue_refresh_timer(); }); TimerQueue::the().add_timer(move(refresh_timer)); } void Console::enable() { auto current_resolution = m_parent_display_connector->current_mode_setting(); GenericFramebufferConsole::enable(); m_width = current_resolution.horizontal_active; m_height = current_resolution.vertical_active; m_pitch = current_resolution.horizontal_stride; m_dirty_rect.union_rect(0, 0, m_width, m_height); } u8* Console::framebuffer_data() { return m_parent_display_connector->framebuffer_data(); } }