#include #include #include #include namespace Web { CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement& element) : m_element(element.make_weak_ptr()) { } CanvasRenderingContext2D::~CanvasRenderingContext2D() { } void CanvasRenderingContext2D::set_fill_style(String style) { m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black); } String CanvasRenderingContext2D::fill_style() const { return m_fill_style.to_string(); } void CanvasRenderingContext2D::fill_rect(int x, int y, int width, int height) { auto painter = this->painter(); if (!painter) return; Gfx::Rect rect(x, y, width, height); painter->fill_rect(rect, m_fill_style); did_draw(rect); } void CanvasRenderingContext2D::did_draw(const Gfx::Rect&) { // FIXME: Make use of the rect to reduce the invalidated area when possible. if (!m_element) return; if (!m_element->layout_node()) return; m_element->layout_node()->set_needs_display(); } OwnPtr CanvasRenderingContext2D::painter() { if (!m_element) return nullptr; return make(m_element->ensure_bitmap()); } }