#include "Button.h" #include "Painter.h" #include Button::Button(Widget* parent) : Widget(parent) { } Button::~Button() { } void Button::setCaption(String&& caption) { if (caption == m_caption) return; m_caption = std::move(caption); update(); } void Button::onPaint(PaintEvent&) { Color buttonColor(192, 192, 192); Color shadowColor(96, 96, 96); Painter painter(*this); painter.fillRect(rect(), Color(255, 0, 255)); painter.drawPixel({ 0, 0 }, backgroundColor()); painter.drawPixel({ width() - 1, 0 }, backgroundColor()); painter.drawPixel({ 0, height() - 1 }, backgroundColor()); painter.drawPixel({ width() - 1, height() - 1 }, backgroundColor()); painter.drawLine({ 1, 0 }, { width() - 2, 0 }, Color(0, 0, 0)); painter.drawLine({ 1, height() - 1 }, { width() - 2, height() - 1}, Color(0, 0, 0)); painter.drawLine({ 0, 1 }, { 0, height() - 2 }, Color(0, 0, 0)); painter.drawLine({ width() - 1, 1 }, { width() - 1, height() - 2 }, Color(0, 0, 0)); // White highlight painter.drawLine({ 1, 1 }, { width() - 2, 1 }, Color(255, 255, 255)); painter.drawLine({ 1, 2 }, { width() - 3, 2 }, Color(255, 255, 255)); painter.drawLine({ 1, 3 }, { 1, height() - 2 }, Color(255, 255, 255)); painter.drawLine({ 2, 3 }, { 2, height() - 3 }, Color(255, 255, 255)); // Gray shadow painter.drawLine({ width() - 2, 1 }, { width() - 2, height() - 4 }, shadowColor); painter.drawLine({ width() - 3, 2 }, { width() - 3, height() - 4 }, shadowColor); painter.drawLine({ 1, height() - 2 }, { width() - 2, height() - 2 }, shadowColor); painter.drawLine({ 2, height() - 3 }, { width() - 2, height() - 3 }, shadowColor); painter.fillRect({ 3, 3, width() - 6, height() - 6 }, buttonColor); if (!caption().isEmpty()) { painter.drawText(rect(), caption(), Painter::TextAlignment::Center, Color(0, 0, 0)); } } void Button::onMouseDown(MouseEvent& event) { printf("Button::onMouseDown: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button()); setBackgroundColor(Color(0xff, 0xc0, 0xc0)); update(); Widget::onMouseDown(event); }