#include "WindowManager.h" #include "Painter.h" #include "Widget.h" #include "Window.h" #include "AbstractScreen.h" #include "TerminalWidget.h" #include "EventLoop.h" extern TerminalWidget* g_tw; WindowManager& WindowManager::the() { static WindowManager* s_the = new WindowManager; return *s_the; } WindowManager::WindowManager() { } WindowManager::~WindowManager() { } void WindowManager::paintWindowFrames() { for (auto* window : m_windows) paintWindowFrame(*window); } void WindowManager::paintWindowFrame(Window& window) { Painter p(*m_rootWidget); printf("WM: paintWindowFrame {%p}, rect: %d,%d %dx%d\n", &window, window.rect().x(), window.rect().y(), window.rect().width(), window.rect().height()); static const int windowFrameWidth = 2; static const int windowTitleBarHeight = 16; Rect topRect { window.x() - windowFrameWidth, window.y() - windowTitleBarHeight - windowFrameWidth, window.width() + windowFrameWidth * 2, windowTitleBarHeight + windowFrameWidth }; Rect bottomRect { window.x() - windowFrameWidth, window.y() + window.height(), window.width() + windowFrameWidth * 2, windowFrameWidth }; Rect leftRect { window.x() - windowFrameWidth, window.y(), windowFrameWidth, window.height() }; Rect rightRect { window.x() + window.width(), window.y(), windowFrameWidth, window.height() }; static const Color windowBorderColor(0x00, 0x00, 0x80); static const Color windowTitleColor(0xff, 0xff, 0xff); Rect borderRect { topRect.x() - 1, topRect.y() - 1, topRect.width() + 2, windowFrameWidth + windowTitleBarHeight + window.rect().height() + 4 }; p.drawRect(borderRect, Color(255, 255, 255)); borderRect.inflate(2, 2); p.drawRect(borderRect, windowBorderColor); p.fillRect(topRect, windowBorderColor); p.fillRect(bottomRect, windowBorderColor); p.fillRect(leftRect, windowBorderColor); p.fillRect(rightRect, windowBorderColor); p.drawText(topRect, window.title(), Painter::TextAlignment::Center, windowTitleColor); } void WindowManager::addWindow(Window& window) { m_windows.set(&window); } void WindowManager::notifyTitleChanged(Window& window) { printf("[WM] ]Window{%p} title set to '%s'\n", &window, window.title().characters()); } void WindowManager::notifyRectChanged(Window& window, const Rect& oldRect, const Rect& newRect) { printf("[WM] Window %p rect changed (%d,%d %dx%d) -> (%d,%d %dx%d)\n", &window, oldRect.x(), oldRect.y(), oldRect.width(), oldRect.height(), newRect.x(), newRect.y(), newRect.width(), newRect.height()); } void WindowManager::processMouseEvent(MouseEvent& event) { // First step: hit test windows. for (auto* window : m_windows) { // FIXME: z-order... if (window->rect().contains(event.position())) { // FIXME: Re-use the existing event instead of crafting a new one? auto localEvent = make(event.type(), event.x() - window->rect().x(), event.y() - window->rect().y(), event.button()); window->event(*localEvent); return; } } // Otherwise: send it to root the root widget... auto result = m_rootWidget->hitTest(event.x(), event.y()); //printf("hit test for %d,%d found: %s{%p} %d,%d\n", me.x(), me.y(), result.widget->className(), result.widget, result.localX, result.localY); // FIXME: Re-use the existing event instead of crafting a new one? auto localEvent = make(event.type(), result.localX, result.localY, event.button()); result.widget->event(*localEvent); } void WindowManager::event(Event& event) { if (event.isMouseEvent()) return processMouseEvent(static_cast(event)); if (event.isKeyEvent()) { // FIXME: Implement proper focus. Widget* focusedWidget = g_tw; return focusedWidget->event(event); } if (event.type() == Event::Paint) { return m_rootWidget->event(event); } return Object::event(event); } void WindowManager::setRootWidget(Widget* widget) { // FIXME: Should we support switching root widgets? ASSERT(!m_rootWidget); ASSERT(widget); m_rootWidget = widget; EventLoop::main().postEvent(m_rootWidget, make()); }