/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include namespace Web { CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement& element) : m_element(element.make_weak_ptr()) { } CanvasRenderingContext2D::~CanvasRenderingContext2D() { } void CanvasRenderingContext2D::set_fill_style(String style) { m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black); } String CanvasRenderingContext2D::fill_style() const { return m_fill_style.to_string(); } void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float height) { auto painter = this->painter(); if (!painter) return; Gfx::FloatRect rect = compute_rect(x, y, width, height); painter->fill_rect(enclosing_int_rect(rect), m_fill_style); did_draw(rect); } void CanvasRenderingContext2D::set_stroke_style(String style) { m_stroke_style = Gfx::Color::from_string(style).value_or(Color::Black); } String CanvasRenderingContext2D::stroke_style() const { return m_fill_style.to_string(); } void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height) { auto painter = this->painter(); if (!painter) return; Gfx::FloatRect rect = compute_rect(x, y, width, height); painter->draw_rect(enclosing_int_rect(rect), m_stroke_style); did_draw(rect); } void CanvasRenderingContext2D::scale(float sx, float sy) { // FIXME: Actually do something with the scale factor! dbg() << "CanvasRenderingContext2D::scale(): " << String::format("%f", sx) << ", " << String::format("%f", sy); m_scale_x = sx; m_scale_y = sy; } void CanvasRenderingContext2D::translate(float x, float y) { // FIXME: Actually do something with the translation! dbg() << "CanvasRenderingContext2D::translate(): " << String::format("%f", x) << ", " << String::format("%f", y); m_translate_x = x; m_translate_y = y; } Gfx::FloatRect CanvasRenderingContext2D::compute_rect(float x, float y, float width, float height) { return { (x + m_translate_x) * m_scale_x, (y + m_translate_y) * m_scale_y, width * m_scale_x, height * m_scale_y }; } void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&) { // FIXME: Make use of the rect to reduce the invalidated area when possible. if (!m_element) return; if (!m_element->layout_node()) return; m_element->layout_node()->set_needs_display(); } OwnPtr CanvasRenderingContext2D::painter() { if (!m_element) return nullptr; return make(m_element->ensure_bitmap()); } }