/* * Copyright (c) 2022, Luke Wilde * Copyright (c) 2022, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace Web::WebGL { struct WebGLContextEventInit final : public DOM::EventInit { String status_message { String::empty() }; }; class WebGLContextEvent final : public DOM::Event { WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event); public: static WebGLContextEvent* create(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init); static WebGLContextEvent* create_with_global_object(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init); WebGLContextEvent(HTML::Window&, FlyString const& type, WebGLContextEventInit const& event_init); virtual ~WebGLContextEvent() override; String const& status_message() const { return m_status_message; } private: String m_status_message { String::empty() }; }; } namespace Web::Bindings { inline JS::Object* wrap(JS::Realm&, Web::WebGL::WebGLContextEvent& object) { return &object; } using WebGLContextEventWrapper = Web::WebGL::WebGLContextEvent; }