#include "WindowManager.h" #include "Painter.h" #include "Widget.h" #include "Window.h" #include "AbstractScreen.h" #include "TerminalWidget.h" #include "EventLoop.h" extern TerminalWidget* g_tw; static const int windowFrameWidth = 2; static const int windowTitleBarHeight = 16; static inline Rect titleBarRectForWindow(const Window& window) { return { window.x() - windowFrameWidth, window.y() - windowTitleBarHeight - windowFrameWidth, window.width() + windowFrameWidth * 2, windowTitleBarHeight + windowFrameWidth }; } WindowManager& WindowManager::the() { static WindowManager* s_the = new WindowManager; return *s_the; } WindowManager::WindowManager() { m_windowBorderColor = Color(0x00, 0x00, 0x80); m_windowTitleColor = Color(0xff, 0xff, 0xff); } WindowManager::~WindowManager() { } void WindowManager::paintWindowFrames() { for (auto* window : m_windows) paintWindowFrame(*window); } void WindowManager::paintWindowFrame(Window& window) { Painter p(*m_rootWidget); //printf("[WM] paintWindowFrame {%p}, rect: %d,%d %dx%d\n", &window, window.rect().x(), window.rect().y(), window.rect().width(), window.rect().height()); Rect topRect = titleBarRectForWindow(window); Rect bottomRect { window.x() - windowFrameWidth, window.y() + window.height(), window.width() + windowFrameWidth * 2, windowFrameWidth }; Rect leftRect { window.x() - windowFrameWidth, window.y(), windowFrameWidth, window.height() }; Rect rightRect { window.x() + window.width(), window.y(), windowFrameWidth, window.height() }; Rect borderRect { topRect.x() - 1, topRect.y() - 1, topRect.width() + 2, windowFrameWidth + windowTitleBarHeight + window.rect().height() + 4 }; if (!m_lastDragRect.isEmpty()) { p.xorRect(m_lastDragRect, Color(255, 0, 0)); m_lastDragRect = Rect(); } if (m_dragWindow == &window) { borderRect.inflate(2, 2); p.xorRect(borderRect, Color(255, 0, 0)); m_lastDragRect = borderRect; return; } p.drawRect(borderRect, Color(255, 255, 255)); borderRect.inflate(2, 2); p.drawRect(borderRect, m_windowBorderColor); p.fillRect(topRect, m_windowBorderColor); p.fillRect(bottomRect, m_windowBorderColor); p.fillRect(leftRect, m_windowBorderColor); p.fillRect(rightRect, m_windowBorderColor); p.drawText(topRect, window.title(), Painter::TextAlignment::Center, m_windowTitleColor); } void WindowManager::addWindow(Window& window) { m_windows.set(&window); } void WindowManager::notifyTitleChanged(Window& window) { //printf("[WM] Window{%p} title set to '%s'\n", &window, window.title().characters()); } void WindowManager::notifyRectChanged(Window& window, const Rect& oldRect, const Rect& newRect) { //printf("[WM] Window %p rect changed (%d,%d %dx%d) -> (%d,%d %dx%d)\n", &window, oldRect.x(), oldRect.y(), oldRect.width(), oldRect.height(), newRect.x(), newRect.y(), newRect.width(), newRect.height()); } void WindowManager::handleTitleBarMouseEvent(Window& window, MouseEvent& event) { if (event.type() == Event::MouseDown) { printf("[WM] Begin dragging Window{%p}\n", &window); m_dragWindow = &window; m_dragOrigin = event.position(); m_dragWindowOrigin = window.position(); return; } #if 0 byte r = (((double)rand()) / (double)RAND_MAX) * 255.0; byte g = (((double)rand()) / (double)RAND_MAX) * 255.0; byte b = (((double)rand()) / (double)RAND_MAX) * 255.0; m_windowBorderColor = Color(r, g, b); paintWindowFrame(window); #endif } void WindowManager::processMouseEvent(MouseEvent& event) { if (event.type() == Event::MouseUp) { if (m_dragWindow) { printf("[WM] Finish dragging Window{%p}\n", m_dragWindow); m_dragWindow = nullptr; EventLoop::main().postEvent(this, make()); return; } } if (event.type() == Event::MouseMove) { if (m_dragWindow) { Point pos = m_dragWindowOrigin; printf("[WM] Dragging [origin: %d,%d] now: %d,%d\n", m_dragOrigin.x(), m_dragOrigin.y(), event.x(), event.y()); pos.moveBy(event.x() - m_dragOrigin.x(), event.y() - m_dragOrigin.y()); m_dragWindow->setPosition(pos); paintWindowFrame(*m_dragWindow); return; } } // FIXME: Respect z-order of windows... for (auto* window : m_windows) { if (titleBarRectForWindow(*window).contains(event.position())) { handleTitleBarMouseEvent(*window, event); return; } if (window->rect().contains(event.position())) { // FIXME: Re-use the existing event instead of crafting a new one? auto localEvent = make(event.type(), event.x() - window->rect().x(), event.y() - window->rect().y(), event.button()); window->event(*localEvent); return; } } // Otherwise: send it to root the root widget... auto result = m_rootWidget->hitTest(event.x(), event.y()); //printf("hit test for %d,%d found: %s{%p} %d,%d\n", me.x(), me.y(), result.widget->className(), result.widget, result.localX, result.localY); // FIXME: Re-use the existing event instead of crafting a new one? auto localEvent = make(event.type(), result.localX, result.localY, event.button()); result.widget->event(*localEvent); } void WindowManager::handlePaintEvent(PaintEvent& event) { //printf("[WM] paint event\n"); m_rootWidget->event(event); paintWindowFrames(); for (auto* window : m_windows) { window->event(event); } } void WindowManager::event(Event& event) { if (event.isMouseEvent()) return processMouseEvent(static_cast(event)); if (event.isKeyEvent()) { // FIXME: Implement proper focus. Widget* focusedWidget = g_tw; return focusedWidget->event(event); } if (event.isPaintEvent()) return handlePaintEvent(static_cast(event)); return Object::event(event); } void WindowManager::setRootWidget(Widget* widget) { // FIXME: Should we support switching root widgets? ASSERT(!m_rootWidget); ASSERT(widget); m_rootWidget = widget; EventLoop::main().postEvent(m_rootWidget, make()); }