#pragma once
#include 
#include 
class LayoutText : public LayoutNode {
public:
    LayoutText(const Text&, const StyledNode&);
    virtual ~LayoutText() override;
    const Text& node() const { return static_cast(*LayoutNode::node()); }
    const String& text() const;
    virtual const char* class_name() const override { return "LayoutText"; }
    virtual bool is_text() const final { return true; }
    virtual void layout() override;
    struct Run {
        Point pos;
        String text;
    };
    const Vector& runs() const { return m_runs; }
private:
    void compute_runs();
    Vector m_runs;
};