#include #include #include AClientConnection::AClientConnection() : Connection("/tmp/asportal") { } void AClientConnection::handshake() { ASAPI_ClientMessage request; request.type = ASAPI_ClientMessage::Type::Greeting; request.greeting.client_pid = getpid(); auto response = sync_request(request, ASAPI_ServerMessage::Type::Greeting); set_server_pid(response.greeting.server_pid); set_my_client_id(response.greeting.your_client_id); } void AClientConnection::play(const ABuffer& buffer, bool block) { const_cast(buffer).shared_buffer().share_with(server_pid()); ASAPI_ClientMessage request; request.type = ASAPI_ClientMessage::Type::PlayBuffer; request.play_buffer.buffer_id = buffer.shared_buffer_id(); sync_request(request, block ? ASAPI_ServerMessage::Type::FinishedPlayingBuffer : ASAPI_ServerMessage::Type::PlayingBuffer); } void AClientConnection::enqueue(const ABuffer& buffer) { for (;;) { const_cast(buffer).shared_buffer().share_with(server_pid()); ASAPI_ClientMessage request; request.type = ASAPI_ClientMessage::Type::EnqueueBuffer; request.play_buffer.buffer_id = buffer.shared_buffer_id(); auto response = sync_request(request, ASAPI_ServerMessage::Type::EnqueueBufferResponse); if (response.success) break; dbg() << "EnqueueBuffer failed, retrying..."; sleep(1); } }