/* * Copyright (c) 2020, Till Mayer * Copyright (c) 2021, Gunnar Beutner * Copyright (c) 2021, Mustafa Quraish * Copyright (c) 2022, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include "MainWidget.h" #include "SettingsDialog.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { auto app = TRY(GUI::Application::create(arguments)); auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-hearts"sv)); Config::pledge_domains({ "Games", "Hearts" }); Config::monitor_domain("Games"); TRY(Core::System::pledge("stdio recvfd sendfd rpath unix proc exec")); TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/Hearts.md") })); TRY(Desktop::Launcher::seal_allowlist()); TRY(Core::System::pledge("stdio recvfd sendfd rpath proc exec")); TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw")); TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil("/bin/GamesSettings", "x")); TRY(Core::System::unveil(nullptr, nullptr)); auto window = GUI::Window::construct(); window->set_title("Hearts"); auto widget = TRY(Hearts::MainWidget::try_create()); window->set_main_widget(widget); auto& game = *widget->find_descendant_of_type_named("game"); game.set_focus(true); auto& statusbar = *widget->find_descendant_of_type_named("statusbar"); statusbar.set_text(0, "Score: 0"_string); ByteString player_name = Config::read_string("Hearts"sv, ""sv, "player_name"sv, "Gunnar"sv); game.on_status_change = [&](String const& status) { statusbar.set_override_text(status); }; app->on_action_enter = [&](GUI::Action& action) { statusbar.set_override_text(action.status_tip()); }; app->on_action_leave = [&](GUI::Action&) { statusbar.set_override_text({}); }; auto change_settings = [&] { auto settings_dialog = SettingsDialog::construct(window, player_name); if (settings_dialog->exec() != GUI::Dialog::ExecResult::OK) return; player_name = settings_dialog->player_name(); Config::write_string("Hearts"sv, ""sv, "player_name"sv, player_name); GUI::MessageBox::show(settings_dialog, "Settings have been successfully saved and will take effect in the next game."sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information); }; auto game_menu = window->add_menu("&Game"_string); game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) { game.setup(player_name); })); game_menu->add_separator(); game_menu->add_action(TRY(Cards::make_cards_settings_action(window))); game_menu->add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) { change_settings(); })); game_menu->add_separator(); game_menu->add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })); auto view_menu = window->add_menu("&View"_string); view_menu->add_action(GUI::CommonActions::make_fullscreen_action([&](auto&) { window->set_fullscreen(!window->is_fullscreen()); })); auto help_menu = window->add_menu("&Help"_string); help_menu->add_action(GUI::CommonActions::make_command_palette_action(window)); help_menu->add_action(GUI::CommonActions::make_help_action([](auto&) { Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/Hearts.md"), "/bin/Help"); })); help_menu->add_action(GUI::CommonActions::make_about_action("Hearts"_string, app_icon, window)); window->set_resizable(false); window->resize(Hearts::Game::width, Hearts::Game::height + statusbar.max_height().as_int()); window->set_icon(app_icon.bitmap_for_size(16)); window->show(); game.setup(player_name); return app->exec(); }