/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2021, Mustafa Quraish * Copyright (c) 2022, the SerenityOS developers. * Copyright (c) 2023, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include #include #include #include #include #include #include namespace Snake { ErrorOr> Game::try_create() { static constexpr auto food_bitmaps_files = Array { "/res/emoji/U+1F41F.png"sv, "/res/emoji/U+1F95A.png"sv, "/res/emoji/U+1F99C.png"sv, "/res/emoji/U+1F986.png"sv, "/res/emoji/U+1FAB2.png"sv, "/res/emoji/U+1F426.png"sv, "/res/emoji/U+1F424.png"sv, "/res/emoji/U+1F40D.png"sv, "/res/emoji/U+1F989.png"sv, "/res/emoji/U+1F54A.png"sv, "/res/emoji/U+1F408.png"sv, "/res/emoji/U+1F420.png"sv, "/res/emoji/U+1F415.png"sv, "/res/emoji/U+1F429.png"sv, "/res/emoji/U+1F98C.png"sv, "/res/emoji/U+1F416.png"sv, "/res/emoji/U+1F401.png"sv, "/res/emoji/U+1F400.png"sv, "/res/emoji/U+1F407.png"sv, "/res/emoji/U+1F43F.png"sv, "/res/emoji/U+1F9A5.png"sv, "/res/emoji/U+1F423.png"sv, "/res/emoji/U+1F425.png"sv, "/res/emoji/U+1F98E.png"sv, "/res/emoji/U+1F997.png"sv, "/res/emoji/U+1FAB3.png"sv, "/res/emoji/U+1F413.png"sv, "/res/emoji/U+1FAB0.png"sv, "/res/emoji/U+1FAB1.png"sv, }; Vector> food_bitmaps; TRY(food_bitmaps.try_ensure_capacity(food_bitmaps_files.size())); for (auto file : food_bitmaps_files) { auto bitmap = Gfx::Bitmap::load_from_file(file); if (bitmap.is_error()) { dbgln("\033[31;1mCould not load bitmap file\033[0m '{}': {}", file, bitmap.error()); return bitmap.release_error(); } food_bitmaps.unchecked_append(bitmap.release_value()); } auto color = Color::from_argb(Config::read_u32("Snake"sv, "Snake"sv, "BaseColor"sv, Color(Color::Green).value())); auto skin_name = TRY(String::from_byte_string(Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Classic"sv))); auto skin = TRY(SnakeSkin::create(skin_name, color)); return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps), color, skin_name, move(skin))); } Game::Game(Vector> food_bitmaps, Color snake_color, String snake_skin_name, NonnullOwnPtr skin) : m_food_bitmaps(move(food_bitmaps)) , m_snake_color(move(snake_color)) , m_snake_skin_name(move(snake_skin_name)) , m_snake_skin(move(skin)) { set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant()); reset(); } void Game::pause() { stop_timer(); } void Game::start() { static constexpr int timer_ms = 100; start_timer(timer_ms); } void Game::reset() { m_head = { m_rows / 2, m_columns / 2 }; m_tail.clear_with_capacity(); m_length = 2; m_score = 0; m_is_new_high_score = false; m_velocity_queue.clear(); if (on_score_update) on_score_update(m_score); pause(); start(); spawn_fruit(); update(); } bool Game::is_available(Coordinate const& coord) { for (size_t i = 0; i < m_tail.size(); ++i) { if (m_tail[i] == coord) return false; } if (m_head == coord) return false; if (m_fruit == coord) return false; return true; } void Game::spawn_fruit() { Coordinate coord; for (;;) { coord.row = get_random_uniform(m_rows); coord.column = get_random_uniform(m_columns); if (is_available(coord)) break; } m_fruit = coord; m_fruit_type = get_random_uniform(m_food_bitmaps.size()); } void Game::timer_event(Core::TimerEvent&) { Vector dirty_cells; m_tail.prepend(m_head); if (m_tail.size() > m_length) { dirty_cells.append(m_tail.last()); m_tail.take_last(); } if (!m_velocity_queue.is_empty()) m_velocity = m_velocity_queue.dequeue(); dirty_cells.append(m_head); dirty_cells.append(m_tail.last()); m_head.row += m_velocity.vertical; m_head.column += m_velocity.horizontal; m_last_velocity = m_velocity; if (m_head.row >= m_rows) m_head.row = 0; if (m_head.row < 0) m_head.row = m_rows - 1; if (m_head.column >= m_columns) m_head.column = 0; if (m_head.column < 0) m_head.column = m_columns - 1; dirty_cells.append(m_head); for (size_t i = 0; i < m_tail.size(); ++i) { if (m_head == m_tail[i]) { game_over(); return; } } if (m_head == m_fruit) { ++m_length; ++m_score; if (on_score_update) m_is_new_high_score = on_score_update(m_score); dirty_cells.append(m_fruit); spawn_fruit(); dirty_cells.append(m_fruit); } for (auto& coord : dirty_cells) { update(cell_rect(coord)); } } void Game::keydown_event(GUI::KeyEvent& event) { switch (event.key()) { case KeyCode::Key_A: case KeyCode::Key_Left: if (last_velocity().horizontal == 1) break; queue_velocity(0, -1); break; case KeyCode::Key_D: case KeyCode::Key_Right: if (last_velocity().horizontal == -1) break; queue_velocity(0, 1); break; case KeyCode::Key_W: case KeyCode::Key_Up: if (last_velocity().vertical == 1) break; queue_velocity(-1, 0); break; case KeyCode::Key_S: case KeyCode::Key_Down: if (last_velocity().vertical == -1) break; queue_velocity(1, 0); break; default: event.ignore(); break; } } Gfx::IntRect Game::cell_rect(Coordinate const& coord) const { auto game_rect = frame_inner_rect(); auto cell_size = Gfx::IntSize(game_rect.width() / m_columns, game_rect.height() / m_rows); return { game_rect.x() + coord.column * cell_size.width(), game_rect.y() + coord.row * cell_size.height(), cell_size.width(), cell_size.height() }; } void Game::paint_event(GUI::PaintEvent& event) { GUI::Frame::paint_event(event); GUI::Painter painter(*this); painter.add_clip_rect(frame_inner_rect()); painter.add_clip_rect(event.rect()); painter.fill_rect(event.rect(), Color::Black); auto head_rect = cell_rect(m_head); m_snake_skin->draw_head(painter, head_rect, m_last_velocity.as_direction()); for (size_t i = 0; i < m_tail.size(); i++) { auto previous_position = i > 0 ? m_tail[i - 1] : m_head; auto rect = cell_rect(m_tail[i]); if (i == m_tail.size() - 1) { m_snake_skin->draw_tail(painter, rect, direction_to_position(m_tail[i], previous_position)); continue; } m_snake_skin->draw_body(painter, rect, direction_to_position(m_tail[i], previous_position), direction_to_position(m_tail[i], m_tail[i + 1])); } painter.draw_scaled_bitmap(cell_rect(m_fruit), m_food_bitmaps[m_fruit_type], m_food_bitmaps[m_fruit_type]->rect()); } void Game::game_over() { stop_timer(); StringBuilder text; text.appendff("Your score was {}", m_score); if (m_is_new_high_score) { text.append("\nThat's a new high score!"sv); } GUI::MessageBox::show(window(), text.to_byte_string(), "Game Over"sv, GUI::MessageBox::Type::Information); reset(); } void Game::queue_velocity(int v, int h) { if (last_velocity().vertical == v && last_velocity().horizontal == h) return; m_velocity_queue.enqueue({ v, h }); } Velocity const& Game::last_velocity() const { if (!m_velocity_queue.is_empty()) return m_velocity_queue.last(); return m_last_velocity; } Direction Game::direction_to_position(Snake::Coordinate const& from, Snake::Coordinate const& to) const { auto x_difference = to.column - from.column; auto y_difference = to.row - from.row; if (y_difference == 1) return Direction::Down; if (y_difference == -1) return Direction::Up; if (y_difference != 0) { // We wrapped around the screen, so invert the direction. return (y_difference > 0) ? Direction::Up : Direction::Down; } if (x_difference == 1) return Direction::Right; if (x_difference == -1) return Direction::Left; if (x_difference != 0) { // We wrapped around the screen, so invert the direction. return (x_difference > 0) ? Direction::Left : Direction::Right; } VERIFY_NOT_REACHED(); } void Game::config_string_did_change(StringView domain, StringView group, StringView key, StringView value) { if (domain == "Snake"sv && group == "Snake"sv && key == "SnakeSkin"sv) { set_skin_name(String::from_utf8(value).release_value_but_fixme_should_propagate_errors()); return; } } void Game::config_u32_did_change(StringView domain, StringView group, StringView key, u32 value) { if (domain == "Snake"sv && group == "Snake"sv && key == "BaseColor"sv) { set_skin_color(Color::from_argb(value)); return; } } void Game::set_skin_color(Gfx::Color color) { if (m_snake_color != color) { m_snake_color = color; set_skin(SnakeSkin::create(m_snake_skin_name, m_snake_color).release_value_but_fixme_should_propagate_errors()); } } void Game::set_skin_name(String name) { if (m_snake_skin_name != name) { m_snake_skin_name = name; set_skin(SnakeSkin::create(m_snake_skin_name, m_snake_color).release_value_but_fixme_should_propagate_errors()); } } void Game::set_skin(NonnullOwnPtr skin) { m_snake_skin = move(skin); update(); } }