/* * Copyright (c) 2020, Hüseyin Aslıtürk * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "KeyButton.h" #include #include class KeyboardMapperWidget final : public GUI::Widget { C_OBJECT(KeyboardMapperWidget) public: virtual ~KeyboardMapperWidget() override; void create_frame(); ErrorOr load_map_from_file(const String&); ErrorOr load_map_from_system(); ErrorOr save(); ErrorOr save_to_file(StringView); void show_error_to_user(Error); protected: virtual void keydown_event(GUI::KeyEvent&) override; virtual void keyup_event(GUI::KeyEvent&) override; void set_current_map(const String); void update_window_title(); private: KeyboardMapperWidget(); Vector m_keys; RefPtr m_map_group; void add_map_radio_button(const StringView map_name, const StringView button_text); u32* map_from_name(const StringView map_name); String m_filename; Keyboard::CharacterMapData m_character_map; String m_current_map_name; bool m_modified { false }; };