/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include #include #include #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { TRY(Core::System::pledge("stdio recvfd sendfd rpath unix")); auto app = TRY(GUI::Application::try_create(arguments)); TRY(Core::System::pledge("stdio recvfd sendfd rpath")); TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil(nullptr, nullptr)); auto window = TRY(GUI::Window::try_create()); window->resize(Breakout::Game::game_width, Breakout::Game::game_height); window->set_resizable(false); window->set_double_buffering_enabled(false); window->set_title("Breakout"); auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-breakout")); window->set_icon(app_icon.bitmap_for_size(16)); auto game = TRY(window->try_set_main_widget()); auto game_menu = TRY(window->try_add_menu("&Game")); TRY(game_menu->try_add_action(GUI::Action::create_checkable("&Pause", { {}, Key_P }, [&](auto& action) { game->set_paused(action.is_checked()); }))); TRY(game_menu->try_add_separator()); TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); }))); auto help_menu = TRY(window->try_add_menu("&Help")); TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Breakout", app_icon, window))); window->show(); return app->exec(); }