#pragma once #include #include #include #include #include #include enum class SocketRole { None, Listener, Accepted, Connected }; class Socket : public Retainable { public: static RetainPtr create(int domain, int type, int protocol, int& error); virtual ~Socket(); int domain() const { return m_domain; } int type() const { return m_type; } int protocol() const { return m_protocol; } bool can_accept() const { return !m_pending.is_empty(); } RetainPtr accept(); bool is_connected() const { return m_connected; } bool listen(int backlog, int& error); virtual bool bind(const sockaddr*, socklen_t, int& error) = 0; virtual bool connect(const sockaddr*, socklen_t, int& error) = 0; virtual bool get_address(sockaddr*, socklen_t*) = 0; virtual bool is_local() const { return false; } virtual void attach_fd(SocketRole) = 0; virtual void detach_fd(SocketRole) = 0; virtual bool can_read(SocketRole) const = 0; virtual ssize_t read(SocketRole, byte*, size_t) = 0; virtual ssize_t write(SocketRole, const byte*, size_t) = 0; virtual bool can_write(SocketRole) const = 0; pid_t origin_pid() const { return m_origin_pid; } protected: Socket(int domain, int type, int protocol); bool queue_connection_from(Socket&, int& error); private: Lock m_lock; pid_t m_origin_pid { 0 }; int m_domain { 0 }; int m_type { 0 }; int m_protocol { 0 }; int m_backlog { 0 }; bool m_connected { false }; Vector> m_pending; Vector> m_clients; };