/* * Copyright (c) 2021, Sahan Fernando * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include namespace Kernel { #define DEVICE_EVENTS_READ 0x0 #define DEVICE_EVENTS_CLEAR 0x4 #define DEVICE_NUM_SCANOUTS 0x8 NonnullLockRefPtr VirtIOGraphicsAdapter::initialize(PCI::DeviceIdentifier const& device_identifier) { VERIFY(device_identifier.hardware_id().vendor_id == PCI::VendorID::VirtIO); // Setup memory transfer region auto scratch_space_region = MUST(MM.allocate_contiguous_kernel_region( 32 * PAGE_SIZE, "VirtGPU Scratch Space"sv, Memory::Region::Access::ReadWrite)); auto adapter = adopt_lock_ref(*new (nothrow) VirtIOGraphicsAdapter(device_identifier, move(scratch_space_region))); adapter->initialize(); MUST(adapter->initialize_adapter()); return adapter; } ErrorOr VirtIOGraphicsAdapter::initialize_adapter() { VERIFY(m_num_scanouts <= VIRTIO_GPU_MAX_SCANOUTS); for (size_t index = 0; index < m_num_scanouts; index++) { auto display_connector = VirtIODisplayConnector::must_create(*this, index); m_scanouts[index].display_connector = display_connector; MUST(query_and_set_edid(index, *display_connector)); display_connector->set_safe_mode_setting_after_initialization({}); } return {}; } ErrorOr VirtIOGraphicsAdapter::mode_set_resolution(Badge, VirtIODisplayConnector& connector, size_t width, size_t height) { SpinlockLocker locker(m_operation_lock); VERIFY(connector.scanout_id() < VIRTIO_GPU_MAX_SCANOUTS); auto rounded_buffer_size = TRY(calculate_framebuffer_size(width, height)); TRY(attach_physical_range_to_framebuffer(connector, true, 0, rounded_buffer_size)); TRY(attach_physical_range_to_framebuffer(connector, false, rounded_buffer_size, rounded_buffer_size)); return {}; } void VirtIOGraphicsAdapter::set_dirty_displayed_rect(Badge, VirtIODisplayConnector& connector, Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect, bool main_buffer) { VERIFY(m_operation_lock.is_locked()); VERIFY(connector.scanout_id() < VIRTIO_GPU_MAX_SCANOUTS); Scanout::PhysicalBuffer& buffer = main_buffer ? m_scanouts[connector.scanout_id().value()].main_buffer : m_scanouts[connector.scanout_id().value()].back_buffer; if (buffer.dirty_rect.width == 0 || buffer.dirty_rect.height == 0) { buffer.dirty_rect = dirty_rect; } else { auto current_dirty_right = buffer.dirty_rect.x + buffer.dirty_rect.width; auto current_dirty_bottom = buffer.dirty_rect.y + buffer.dirty_rect.height; buffer.dirty_rect.x = min(buffer.dirty_rect.x, dirty_rect.x); buffer.dirty_rect.y = min(buffer.dirty_rect.y, dirty_rect.y); buffer.dirty_rect.width = max(current_dirty_right, dirty_rect.x + dirty_rect.width) - buffer.dirty_rect.x; buffer.dirty_rect.height = max(current_dirty_bottom, dirty_rect.y + dirty_rect.height) - buffer.dirty_rect.y; } } void VirtIOGraphicsAdapter::flush_displayed_image(Badge, VirtIODisplayConnector& connector, Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect, bool main_buffer) { VERIFY(m_operation_lock.is_locked()); VERIFY(connector.scanout_id() < VIRTIO_GPU_MAX_SCANOUTS); Scanout::PhysicalBuffer& buffer = main_buffer ? m_scanouts[connector.scanout_id().value()].main_buffer : m_scanouts[connector.scanout_id().value()].back_buffer; flush_displayed_image(buffer.resource_id, dirty_rect); buffer.dirty_rect = {}; } void VirtIOGraphicsAdapter::transfer_framebuffer_data_to_host(Badge, VirtIODisplayConnector& connector, Graphics::VirtIOGPU::Protocol::Rect const& rect, bool main_buffer) { VERIFY(m_operation_lock.is_locked()); VERIFY(connector.scanout_id() < VIRTIO_GPU_MAX_SCANOUTS); Scanout::PhysicalBuffer& buffer = main_buffer ? m_scanouts[connector.scanout_id().value()].main_buffer : m_scanouts[connector.scanout_id().value()].back_buffer; transfer_framebuffer_data_to_host(connector.scanout_id(), buffer.resource_id, rect); } ErrorOr VirtIOGraphicsAdapter::attach_physical_range_to_framebuffer(VirtIODisplayConnector& connector, bool main_buffer, size_t framebuffer_offset, size_t framebuffer_size) { VERIFY(m_operation_lock.is_locked()); Scanout::PhysicalBuffer& buffer = main_buffer ? m_scanouts[connector.scanout_id().value()].main_buffer : m_scanouts[connector.scanout_id().value()].back_buffer; buffer.framebuffer_offset = framebuffer_offset; // 1. Create BUFFER using VIRTIO_GPU_CMD_RESOURCE_CREATE_2D if (buffer.resource_id.value() != 0) delete_resource(buffer.resource_id); auto display_info = connector.display_information({}); buffer.resource_id = create_2d_resource(display_info.rect); // 2. Attach backing storage using VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING ensure_backing_storage(buffer.resource_id, connector.framebuffer_region(), buffer.framebuffer_offset, framebuffer_size); // 3. Use VIRTIO_GPU_CMD_SET_SCANOUT to link the framebuffer to a display scanout. set_scanout_resource(connector.scanout_id(), buffer.resource_id, display_info.rect); // 4. Render our test pattern connector.draw_ntsc_test_pattern({}); // 5. Use VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D to update the host resource from guest memory. transfer_framebuffer_data_to_host(connector.scanout_id(), buffer.resource_id, display_info.rect); // 6. Use VIRTIO_GPU_CMD_RESOURCE_FLUSH to flush the updated resource to the display. flush_displayed_image(buffer.resource_id, display_info.rect); // Make sure we constrain the existing dirty rect (if any) if (buffer.dirty_rect.width != 0 || buffer.dirty_rect.height != 0) { auto dirty_right = buffer.dirty_rect.x + buffer.dirty_rect.width; auto dirty_bottom = buffer.dirty_rect.y + buffer.dirty_rect.height; buffer.dirty_rect.width = min(dirty_right, display_info.rect.x + display_info.rect.width) - buffer.dirty_rect.x; buffer.dirty_rect.height = min(dirty_bottom, display_info.rect.y + display_info.rect.height) - buffer.dirty_rect.y; } return {}; } VirtIOGraphicsAdapter::VirtIOGraphicsAdapter(PCI::DeviceIdentifier const& device_identifier, NonnullOwnPtr scratch_space_region) : VirtIO::Device(device_identifier) , m_scratch_space(move(scratch_space_region)) { } void VirtIOGraphicsAdapter::initialize() { VirtIO::Device::initialize(); if (auto* config = get_config(VirtIO::ConfigurationType::Device)) { m_device_configuration = config; bool success = negotiate_features([&](u64 supported_features) { u64 negotiated = 0; if (is_feature_set(supported_features, VIRTIO_GPU_F_VIRGL)) { dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: VirGL is available, enabling"); negotiated |= VIRTIO_GPU_F_VIRGL; m_has_virgl_support = true; } if (is_feature_set(supported_features, VIRTIO_GPU_F_EDID)) negotiated |= VIRTIO_GPU_F_EDID; return negotiated; }); if (success) { read_config_atomic([&]() { m_num_scanouts = config_read32(*config, DEVICE_NUM_SCANOUTS); }); dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: num_scanouts: {}", m_num_scanouts); success = setup_queues(2); // CONTROLQ + CURSORQ } VERIFY(success); finish_init(); } else { VERIFY_NOT_REACHED(); } } Graphics::VirtIOGPU::ResourceID VirtIOGraphicsAdapter::allocate_resource_id(Badge) { return m_resource_id_counter++; } Graphics::VirtIOGPU::ContextID VirtIOGraphicsAdapter::allocate_context_id(Badge) { // FIXME: This should really be tracked using a bitmap, instead of an atomic counter return m_context_id_counter++; } bool VirtIOGraphicsAdapter::handle_device_config_change() { auto events = get_pending_events(); if (events & VIRTIO_GPU_EVENT_DISPLAY) { // The host window was resized, in SerenityOS we completely ignore this event dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Ignoring virtio gpu display resize event"); clear_pending_events(VIRTIO_GPU_EVENT_DISPLAY); } if (events & ~VIRTIO_GPU_EVENT_DISPLAY) { dbgln("VirtIO::GraphicsAdapter: Got unknown device config change event: {:#x}", events); return false; } return true; } void VirtIOGraphicsAdapter::handle_queue_update(u16 queue_index) { dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Handle queue update"); VERIFY(queue_index == CONTROLQ); auto& queue = get_queue(CONTROLQ); SpinlockLocker queue_lock(queue.lock()); queue.discard_used_buffers(); m_outstanding_request.wake_all(); } u32 VirtIOGraphicsAdapter::get_pending_events() { return config_read32(*m_device_configuration, DEVICE_EVENTS_READ); } void VirtIOGraphicsAdapter::clear_pending_events(u32 event_bitmask) { config_write32(*m_device_configuration, DEVICE_EVENTS_CLEAR, event_bitmask); } ErrorOr VirtIOGraphicsAdapter::query_and_set_edid(u32 scanout_id, VirtIODisplayConnector& display_connector) { SpinlockLocker locker(m_operation_lock); if (!is_feature_accepted(VIRTIO_GPU_F_EDID)) return Error::from_errno(ENOTSUP); auto writer = create_scratchspace_writer(); auto& request = writer.append_structure(); auto& response = writer.append_structure(); populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_GET_EDID, 0); request.scanout_id = scanout_id; request.padding = 0; synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response)); if (response.header.type != to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_EDID)) return Error::from_string_literal("VirtIO::GraphicsAdapter: Failed to get EDID"); if (response.size == 0) return Error::from_string_literal("VirtIO::GraphicsAdapter: Failed to get EDID, empty buffer"); Array raw_edid; memcpy(raw_edid.data(), response.edid, min(sizeof(raw_edid), response.size)); display_connector.set_edid_bytes({}, raw_edid); return {}; } Graphics::VirtIOGPU::ResourceID VirtIOGraphicsAdapter::create_2d_resource(Graphics::VirtIOGPU::Protocol::Rect rect) { VERIFY(m_operation_lock.is_locked()); auto writer = create_scratchspace_writer(); auto& request = writer.append_structure(); auto& response = writer.append_structure(); populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_RESOURCE_CREATE_2D, 0); auto resource_id = allocate_resource_id(); request.resource_id = resource_id.value(); request.width = rect.width; request.height = rect.height; request.format = to_underlying(Graphics::VirtIOGPU::Protocol::TextureFormat::VIRTIO_GPU_FORMAT_B8G8R8X8_UNORM); synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response)); VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA)); dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Allocated 2d resource with id {}", resource_id.value()); return resource_id; } Graphics::VirtIOGPU::ResourceID VirtIOGraphicsAdapter::create_3d_resource(Graphics::VirtIOGPU::Protocol::Resource3DSpecification const& resource_3d_specification) { VERIFY(m_operation_lock.is_locked()); auto writer = create_scratchspace_writer(); auto& request = writer.append_structure(); auto& response = writer.append_structure(); populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_RESOURCE_CREATE_3D, 0); auto resource_id = allocate_resource_id(); request.resource_id = resource_id.value(); // TODO: Abstract this out a bit more u32* start_of_copied_fields = &request.target; // Validate that the sub copy from the resource_3d_specification to the offset of the request fits. static_assert((sizeof(request) - offsetof(Graphics::VirtIOGPU::Protocol::ResourceCreate3D, target) == sizeof(resource_3d_specification))); memcpy(start_of_copied_fields, &resource_3d_specification, sizeof(resource_3d_specification)); synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response)); VERIFY(response.type == static_cast(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA)); dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Allocated 3d resource with id {}", resource_id.value()); return resource_id; } void VirtIOGraphicsAdapter::ensure_backing_storage(Graphics::VirtIOGPU::ResourceID resource_id, Memory::Region const& region, size_t buffer_offset, size_t buffer_length) { VERIFY(m_operation_lock.is_locked()); VERIFY(buffer_offset % PAGE_SIZE == 0); VERIFY(buffer_length % PAGE_SIZE == 0); auto first_page_index = buffer_offset / PAGE_SIZE; size_t num_mem_regions = buffer_length / PAGE_SIZE; auto writer = create_scratchspace_writer(); auto& request = writer.append_structure(); const size_t header_block_size = sizeof(request) + num_mem_regions * sizeof(Graphics::VirtIOGPU::Protocol::MemoryEntry); populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING, 0); request.resource_id = resource_id.value(); request.num_entries = num_mem_regions; for (size_t i = 0; i < num_mem_regions; ++i) { auto& memory_entry = writer.append_structure(); memory_entry.address = region.physical_page(first_page_index + i)->paddr().get(); memory_entry.length = PAGE_SIZE; } auto& response = writer.append_structure(); synchronous_virtio_gpu_command(start_of_scratch_space(), header_block_size, sizeof(response)); VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA)); dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Allocated backing storage"); } void VirtIOGraphicsAdapter::detach_backing_storage(Graphics::VirtIOGPU::ResourceID resource_id) { VERIFY(m_operation_lock.is_locked()); auto writer = create_scratchspace_writer(); auto& request = writer.append_structure(); auto& response = writer.append_structure(); populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING, 0); request.resource_id = resource_id.value(); synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response)); VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA)); dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Detached backing storage"); } void VirtIOGraphicsAdapter::set_scanout_resource(Graphics::VirtIOGPU::ScanoutID scanout, Graphics::VirtIOGPU::ResourceID resource_id, Graphics::VirtIOGPU::Protocol::Rect rect) { VERIFY(m_operation_lock.is_locked()); { // We need to scope the request/response here so that we can query display information later on auto writer = create_scratchspace_writer(); auto& request = writer.append_structure(); auto& response = writer.append_structure(); populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_SET_SCANOUT, 0); request.resource_id = resource_id.value(); request.scanout_id = scanout.value(); request.rect = rect; synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response)); VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA)); dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Set backing scanout"); } } void VirtIOGraphicsAdapter::transfer_framebuffer_data_to_host(Graphics::VirtIOGPU::ScanoutID scanout, Graphics::VirtIOGPU::ResourceID resource_id, Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect) { VERIFY(m_operation_lock.is_locked()); auto writer = create_scratchspace_writer(); auto& request = writer.append_structure(); auto& response = writer.append_structure(); populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D, 0); request.offset = (dirty_rect.x + (dirty_rect.y * m_scanouts[scanout.value()].display_connector->display_information({}).rect.width)) * sizeof(u32); request.resource_id = resource_id.value(); request.rect = dirty_rect; synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response)); VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA)); } void VirtIOGraphicsAdapter::flush_displayed_image(Graphics::VirtIOGPU::ResourceID resource_id, Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect) { VERIFY(m_operation_lock.is_locked()); auto writer = create_scratchspace_writer(); auto& request = writer.append_structure(); auto& response = writer.append_structure(); populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_RESOURCE_FLUSH, 0); request.resource_id = resource_id.value(); request.rect = dirty_rect; synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response)); VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA)); } void VirtIOGraphicsAdapter::synchronous_virtio_gpu_command(PhysicalAddress buffer_start, size_t request_size, size_t response_size) { VERIFY(m_operation_lock.is_locked()); VERIFY(m_outstanding_request.is_empty()); auto& queue = get_queue(CONTROLQ); { SpinlockLocker lock(queue.lock()); VirtIO::QueueChain chain { queue }; chain.add_buffer_to_chain(buffer_start, request_size, VirtIO::BufferType::DeviceReadable); chain.add_buffer_to_chain(buffer_start.offset(request_size), response_size, VirtIO::BufferType::DeviceWritable); supply_chain_and_notify(CONTROLQ, chain); full_memory_barrier(); } m_outstanding_request.wait_forever(); } void VirtIOGraphicsAdapter::populate_virtio_gpu_request_header(Graphics::VirtIOGPU::Protocol::ControlHeader& header, Graphics::VirtIOGPU::Protocol::CommandType ctrl_type, u32 flags) { header.type = to_underlying(ctrl_type); header.flags = flags; header.fence_id = 0; header.context_id = 0; header.padding = 0; } void VirtIOGraphicsAdapter::flush_dirty_rectangle(Graphics::VirtIOGPU::ScanoutID scanout_id, Graphics::VirtIOGPU::ResourceID resource_id, Graphics::VirtIOGPU::Protocol::Rect const& dirty_rect) { VERIFY(m_operation_lock.is_locked()); transfer_framebuffer_data_to_host(scanout_id, resource_id, dirty_rect); flush_displayed_image(resource_id, dirty_rect); } Graphics::VirtIOGPU::ResourceID VirtIOGraphicsAdapter::allocate_resource_id() { return m_resource_id_counter++; } Graphics::VirtIOGPU::ContextID VirtIOGraphicsAdapter::allocate_context_id() { // FIXME: This should really be tracked using a bitmap, instead of an atomic counter return m_context_id_counter++; } void VirtIOGraphicsAdapter::delete_resource(Graphics::VirtIOGPU::ResourceID resource_id) { VERIFY(m_operation_lock.is_locked()); auto writer = create_scratchspace_writer(); auto& request = writer.append_structure(); auto& response = writer.append_structure(); populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_RESOURCE_UNREF, 0); request.resource_id = resource_id.value(); synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response)); VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA)); } void VirtIOGraphicsAdapter::initialize_3d_device() { if (m_has_virgl_support) { SpinlockLocker locker(m_operation_lock); m_3d_device = VirtIOGPU3DDevice::must_create(*this); } } Graphics::VirtIOGPU::ContextID VirtIOGraphicsAdapter::create_context() { VERIFY(m_operation_lock.is_locked()); auto ctx_id = allocate_context_id(); auto writer = create_scratchspace_writer(); auto& request = writer.append_structure(); auto& response = writer.append_structure(); constexpr char const* region_name = "Serenity VirGL3D Context"; populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_CTX_CREATE, 0); request.header.context_id = ctx_id.value(); request.name_length = strlen(region_name); memset(request.debug_name.data(), 0, 64); VERIFY(request.name_length <= 64); memcpy(request.debug_name.data(), region_name, request.name_length); synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response)); VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA)); return ctx_id; } void VirtIOGraphicsAdapter::submit_command_buffer(Graphics::VirtIOGPU::ContextID context_id, Function buffer_writer) { VERIFY(m_operation_lock.is_locked()); auto writer = create_scratchspace_writer(); auto& request = writer.append_structure(); populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_SUBMIT_3D, 0); request.header.context_id = context_id.value(); auto max_command_buffer_length = m_scratch_space->size() - sizeof(request) - sizeof(Graphics::VirtIOGPU::Protocol::ControlHeader); // Truncate to nearest multiple of alignment, to ensure padding loop doesn't exhaust allocated space max_command_buffer_length -= max_command_buffer_length % alignof(Graphics::VirtIOGPU::Protocol::ControlHeader); Bytes command_buffer_buffer(m_scratch_space->vaddr().offset(sizeof(request)).as_ptr(), max_command_buffer_length); request.size = buffer_writer(command_buffer_buffer); writer.skip_bytes(request.size); // The alignment of a ControlHeader may be a few words larger than the length of a command buffer, so // we pad with no-ops until we reach the correct alignment while (writer.current_offset() % alignof(Graphics::VirtIOGPU::Protocol::ControlHeader) != 0) { VERIFY((writer.current_offset() % alignof(Graphics::VirtIOGPU::Protocol::ControlHeader)) % sizeof(u32) == 0); writer.append_structure() = to_underlying(Graphics::VirtIOGPU::VirGLCommand::NOP); request.size += 4; } dbgln_if(VIRTIO_DEBUG, "VirtIO::GraphicsAdapter: Sending command buffer of length {}", request.size); auto& response = writer.append_structure(); synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request) + request.size, sizeof(response)); VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA)); } void VirtIOGraphicsAdapter::attach_resource_to_context(Graphics::VirtIOGPU::ResourceID resource_id, Graphics::VirtIOGPU::ContextID context_id) { VERIFY(m_operation_lock.is_locked()); auto writer = create_scratchspace_writer(); auto& request = writer.append_structure(); auto& response = writer.append_structure(); populate_virtio_gpu_request_header(request.header, Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_CMD_CTX_ATTACH_RESOURCE, 0); request.header.context_id = context_id.value(); request.resource_id = resource_id.value(); synchronous_virtio_gpu_command(start_of_scratch_space(), sizeof(request), sizeof(response)); VERIFY(response.type == to_underlying(Graphics::VirtIOGPU::Protocol::CommandType::VIRTIO_GPU_RESP_OK_NODATA)); } }