/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2022, Aaron Yoder * Copyright (c) 2022, the SerenityOS developers. * Copyright (c) 2022, Timothy Slater . * * SPDX-License-Identifier: BSD-2-Clause */ #include "BucketTool.h" #include "../ImageEditor.h" #include "../Layer.h" #include "../Mask.h" #include #include #include #include #include #include #include #include namespace PixelPaint { BucketTool::BucketTool() { m_cursor = Gfx::Bitmap::try_load_from_file("/res/icons/pixelpaint/bucket.png"sv).release_value_but_fixme_should_propagate_errors(); } static float color_distance_squared(Gfx::Color const& lhs, Gfx::Color const& rhs) { int a = rhs.red() - lhs.red(); int b = rhs.green() - lhs.green(); int c = rhs.blue() - lhs.blue(); int d = rhs.alpha() - lhs.alpha(); return (a * a + b * b + c * c + d * d) / (4.0f * 255.0f * 255.0f); } static bool can_paint(Gfx::IntPoint point, Gfx::Bitmap& bitmap, Gfx::Color const& target_color, float threshold_normalized_squared) { auto pixel_color = bitmap.get_pixel(point.x(), point.y()); return color_distance_squared(pixel_color, target_color) <= threshold_normalized_squared; } static void flood_fill(Gfx::Bitmap& bitmap, Gfx::IntPoint const& start_position, Color target_color, Color fill_color, int threshold) { VERIFY(bitmap.bpp() == 32); if (target_color == fill_color) return; if (!bitmap.rect().contains(start_position)) return; float threshold_normalized_squared = (threshold / 100.0f) * (threshold / 100.0f); // Create Mask which will track already-colored pixels Mask flood_mask = Mask::empty(bitmap.rect()); Queue points_to_visit = Queue(); points_to_visit.enqueue({ start_position.x(), start_position.y() }); bitmap.set_pixel(start_position.x(), start_position.y(), fill_color); flood_mask.set(start_position.x(), start_position.y(), 1); // This implements a non-recursive flood fill. This is a breadth-first search of paintable neighbors // As we find neighbors that are paintable we update their pixel, add them to the queue, and mark them in the mask while (!points_to_visit.is_empty()) { auto current_point = points_to_visit.dequeue(); auto candidate_points = Array { current_point.moved_left(1), current_point.moved_right(1), current_point.moved_up(1), current_point.moved_down(1) }; for (auto candidate_point : candidate_points) { if (!bitmap.rect().contains(candidate_point)) continue; if (flood_mask.get(candidate_point.x(), candidate_point.y()) == 0 && can_paint(candidate_point, bitmap, target_color, threshold_normalized_squared)) { points_to_visit.enqueue(candidate_point); bitmap.set_pixel(candidate_point.x(), candidate_point.y(), fill_color); } flood_mask.set(candidate_point.x(), candidate_point.y(), 0xFF); } } } void BucketTool::on_mousedown(Layer* layer, MouseEvent& event) { if (!layer) return; auto& layer_event = event.layer_event(); if (!layer->rect().contains(layer_event.position())) return; GUI::Painter painter(layer->currently_edited_bitmap()); auto target_color = layer->currently_edited_bitmap().get_pixel(layer_event.x(), layer_event.y()); flood_fill(layer->currently_edited_bitmap(), layer_event.position(), target_color, m_editor->color_for(layer_event), m_threshold); layer->did_modify_bitmap(); m_editor->did_complete_action(tool_name()); } GUI::Widget* BucketTool::get_properties_widget() { if (!m_properties_widget) { m_properties_widget = GUI::Widget::construct(); m_properties_widget->set_layout(); auto& threshold_container = m_properties_widget->add(); threshold_container.set_fixed_height(20); threshold_container.set_layout(); auto& threshold_label = threshold_container.add("Threshold:"); threshold_label.set_text_alignment(Gfx::TextAlignment::CenterLeft); threshold_label.set_fixed_size(80, 20); auto& threshold_slider = threshold_container.add(Orientation::Horizontal, "%"); threshold_slider.set_range(0, 100); threshold_slider.set_value(m_threshold); threshold_slider.on_change = [&](int value) { m_threshold = value; }; set_primary_slider(&threshold_slider); } return m_properties_widget.ptr(); } }