#pragma once #include "CharacterDevice.h" class RandomDevice final : public CharacterDevice { AK_MAKE_ETERNAL public: RandomDevice(); virtual ~RandomDevice() override; virtual ssize_t read(byte* buffer, size_t bufferSize) override; virtual ssize_t write(const byte* buffer, size_t bufferSize) override; virtual bool has_data_available_for_reading() const override; };