/* * Copyright (c) 2020, Till Mayer * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include #include #include #include #include #include #include #include #include #include #include int main(int argc, char** argv) { auto app = GUI::Application::construct(argc, argv); auto app_icon = GUI::Icon::default_icon("app-solitaire"); if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) { perror("pledge"); return 1; } if (unveil("/res", "r") < 0) { perror("unveil"); return 1; } if (unveil(nullptr, nullptr) < 0) { perror("unveil"); return 1; } auto window = GUI::Window::construct(); window->set_title("Solitaire"); auto& widget = window->set_main_widget(); widget.load_from_gml(solitaire_gml); auto& game = *widget.find_descendant_of_type_named("game"); game.set_focus(true); auto& statusbar = *widget.find_descendant_of_type_named("statusbar"); statusbar.set_text(0, "Score: 0"); statusbar.set_text(1, "Time: 00:00:00"); app->on_action_enter = [&](GUI::Action& action) { auto text = action.status_tip(); if (text.is_empty()) text = Gfx::parse_ampersand_string(action.text()); statusbar.set_override_text(move(text)); }; app->on_action_leave = [&](GUI::Action&) { statusbar.set_override_text({}); }; game.on_score_update = [&](uint32_t score) { statusbar.set_text(0, String::formatted("Score: {}", score)); }; uint64_t seconds_elapsed = 0; auto timer = Core::Timer::create_repeating(1000, [&]() { ++seconds_elapsed; uint64_t hours = seconds_elapsed / 3600; uint64_t minutes = (seconds_elapsed / 60) % 60; uint64_t seconds = seconds_elapsed % 60; statusbar.set_text(1, String::formatted("Time: {:02}:{:02}:{:02}", hours, minutes, seconds)); }); game.on_game_start = [&]() { seconds_elapsed = 0; timer->start(); }; game.on_game_end = [&]() { if (timer->is_active()) timer->stop(); }; auto menubar = GUI::Menubar::construct(); auto& game_menu = menubar->add_menu("&Game"); game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { game.setup(); })); game_menu.add_separator(); game_menu.add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })); auto& help_menu = menubar->add_menu("Help"); help_menu.add_action(GUI::CommonActions::make_about_action("Solitaire", app_icon, window)); window->set_resizable(false); window->resize(Solitaire::Game::width, Solitaire::Game::height + statusbar.max_height()); window->set_menubar(move(menubar)); window->set_icon(app_icon.bitmap_for_size(16)); window->show(); game.setup(); return app->exec(); }