/* * Copyright (c) 2023, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #include namespace Web::Painting { PaintingCommandExecutorGPU::PaintingCommandExecutorGPU(Gfx::Bitmap& bitmap) : m_target_bitmap(bitmap) { auto painter = AccelGfx::Painter::create(); auto canvas = AccelGfx::Canvas::create(bitmap.size()); painter->set_target_canvas(canvas); stacking_contexts.append({ .canvas = canvas, .painter = move(painter), .opacity = 1.0f, .destination = {} }); } PaintingCommandExecutorGPU::~PaintingCommandExecutorGPU() { VERIFY(stacking_contexts.size() == 1); painter().flush(m_target_bitmap); } CommandResult PaintingCommandExecutorGPU::draw_glyph_run(Vector const& glyph_run, Color const& color) { painter().draw_glyph_run(glyph_run, color); return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::draw_text(Gfx::IntRect const&, String const&, Gfx::TextAlignment, Color const&, Gfx::TextElision, Gfx::TextWrapping, Optional> const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::fill_rect(Gfx::IntRect const& rect, Color const& color) { painter().fill_rect(rect, color); return CommandResult::Continue; } static AccelGfx::Painter::ScalingMode to_accelgfx_scaling_mode(Gfx::Painter::ScalingMode scaling_mode) { switch (scaling_mode) { case Gfx::Painter::ScalingMode::NearestNeighbor: case Gfx::Painter::ScalingMode::BoxSampling: case Gfx::Painter::ScalingMode::SmoothPixels: case Gfx::Painter::ScalingMode::None: return AccelGfx::Painter::ScalingMode::NearestNeighbor; case Gfx::Painter::ScalingMode::BilinearBlend: return AccelGfx::Painter::ScalingMode::Bilinear; default: VERIFY_NOT_REACHED(); } } CommandResult PaintingCommandExecutorGPU::draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const& bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode) { painter().draw_scaled_bitmap(dst_rect, bitmap, src_rect, to_accelgfx_scaling_mode(scaling_mode)); return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::draw_scaled_immutable_bitmap(Gfx::IntRect const& dst_rect, Gfx::ImmutableBitmap const& immutable_bitmap, Gfx::IntRect const& src_rect, Gfx::Painter::ScalingMode scaling_mode) { painter().draw_scaled_immutable_bitmap(dst_rect, immutable_bitmap, src_rect, to_accelgfx_scaling_mode(scaling_mode)); return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::set_clip_rect(Gfx::IntRect const& rect) { painter().set_clip_rect(rect); return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::clear_clip_rect() { painter().clear_clip_rect(); return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::set_font(Gfx::Font const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::push_stacking_context(float opacity, bool, Gfx::IntRect const& source_paintable_rect, Gfx::IntPoint post_transform_translation, CSS::ImageRendering, StackingContextTransform, Optional) { if (opacity < 1) { auto painter = AccelGfx::Painter::create_with_glyphs_texture_from_painter(this->painter()); auto canvas = AccelGfx::Canvas::create(source_paintable_rect.size()); painter->set_target_canvas(canvas); painter->translate(-source_paintable_rect.location().to_type()); stacking_contexts.append({ .canvas = canvas, .painter = move(painter), .opacity = opacity, .destination = source_paintable_rect }); } else { painter().save(); painter().translate(post_transform_translation.to_type()); } return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::pop_stacking_context() { if (stacking_contexts.last().opacity < 1) { auto stacking_context = stacking_contexts.take_last(); painter().blit_canvas(stacking_context.destination, *stacking_context.canvas, stacking_context.opacity); } else { painter().restore(); } return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::paint_linear_gradient(Gfx::IntRect const& rect, Web::Painting::LinearGradientData const& data) { painter().fill_rect_with_linear_gradient(rect, data.color_stops.list, data.gradient_angle, data.color_stops.repeat_length); return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::paint_outer_box_shadow(PaintOuterBoxShadowParams const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::paint_inner_box_shadow(PaintOuterBoxShadowParams const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::paint_text_shadow(int, Gfx::IntRect const&, Gfx::IntRect const&, String const&, Gfx::Font const&, Color const&, int, Gfx::IntPoint const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::fill_rect_with_rounded_corners(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::CornerRadius const& top_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& top_right_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_left_radius, Gfx::AntiAliasingPainter::CornerRadius const& bottom_right_radius, Optional const&) { painter().fill_rect_with_rounded_corners( rect, color, { static_cast(top_left_radius.horizontal_radius), static_cast(top_left_radius.vertical_radius) }, { static_cast(top_right_radius.horizontal_radius), static_cast(top_right_radius.vertical_radius) }, { static_cast(bottom_left_radius.horizontal_radius), static_cast(bottom_left_radius.vertical_radius) }, { static_cast(bottom_right_radius.horizontal_radius), static_cast(bottom_right_radius.vertical_radius) }); return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::fill_path_using_color(Gfx::Path const&, Color const&, Gfx::Painter::WindingRule, Optional const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::fill_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, Gfx::Painter::WindingRule, float, Optional const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::stroke_path_using_color(Gfx::Path const&, Color const&, float, Optional const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::stroke_path_using_paint_style(Gfx::Path const&, Gfx::PaintStyle const&, float, float, Optional const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::draw_ellipse(Gfx::IntRect const&, Color const&, int) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::fill_ellipse(Gfx::IntRect const& rect, Color const& color, Gfx::AntiAliasingPainter::BlendMode) { auto horizontal_radius = static_cast(rect.width() / 2); auto vertical_radius = static_cast(rect.height() / 2); painter().fill_rect_with_rounded_corners( rect, color, { horizontal_radius, vertical_radius }, { horizontal_radius, vertical_radius }, { horizontal_radius, vertical_radius }, { horizontal_radius, vertical_radius }); return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::draw_line(Color const& color, Gfx::IntPoint const& a, Gfx::IntPoint const& b, int thickness, Gfx::Painter::LineStyle, Color const&) { // FIXME: Pass line style and alternate color once AccelGfx::Painter supports it painter().draw_line(a, b, thickness, color); return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::draw_signed_distance_field(Gfx::IntRect const&, Color const&, Gfx::GrayscaleBitmap const&, float) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::paint_progressbar(Gfx::IntRect const&, Gfx::IntRect const&, Palette const&, int, int, int, StringView const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::paint_frame(Gfx::IntRect const&, Palette const&, Gfx::FrameStyle) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::apply_backdrop_filter(Gfx::IntRect const&, Web::CSS::ResolvedBackdropFilter const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::draw_rect(Gfx::IntRect const&, Color const&, bool) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::paint_radial_gradient(Gfx::IntRect const&, Web::Painting::RadialGradientData const&, Gfx::IntPoint const&, Gfx::IntSize const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::paint_conic_gradient(Gfx::IntRect const&, Web::Painting::ConicGradientData const&, Gfx::IntPoint const&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::draw_triangle_wave(Gfx::IntPoint const&, Gfx::IntPoint const&, Color const&, int, int) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::sample_under_corners(BorderRadiusCornerClipper&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::blit_corner_clipping(BorderRadiusCornerClipper&) { // FIXME return CommandResult::Continue; } CommandResult PaintingCommandExecutorGPU::paint_borders(DevicePixelRect const& border_rect, CornerRadii const& corner_radii, BordersDataDevicePixels const& borders_data) { // FIXME: Add support for corner radiuses (void)corner_radii; Gfx::IntRect top_border_rect = { border_rect.x(), border_rect.y(), border_rect.width(), borders_data.top.width }; Gfx::IntRect right_border_rect = { border_rect.x() + (border_rect.width() - borders_data.right.width), border_rect.y(), borders_data.right.width, border_rect.height() }; Gfx::IntRect bottom_border_rect = { border_rect.x(), border_rect.y() + (border_rect.height() - borders_data.bottom.width), border_rect.width(), borders_data.bottom.width }; Gfx::IntRect left_border_rect = { border_rect.x(), border_rect.y(), borders_data.left.width, border_rect.height() }; if (borders_data.top.width > 0) painter().fill_rect(top_border_rect, borders_data.top.color); if (borders_data.right.width > 0) painter().fill_rect(right_border_rect, borders_data.right.color); if (borders_data.bottom.width > 0) painter().fill_rect(bottom_border_rect, borders_data.bottom.color); if (borders_data.left.width > 0) painter().fill_rect(left_border_rect, borders_data.left.color); return CommandResult::Continue; } bool PaintingCommandExecutorGPU::would_be_fully_clipped_by_painter(Gfx::IntRect) const { // FIXME return false; } void PaintingCommandExecutorGPU::prepare_glyph_texture(HashMap> const& unique_glyphs) { painter().prepare_glyph_texture(unique_glyphs); } void PaintingCommandExecutorGPU::update_immutable_bitmap_texture_cache(HashMap& immutable_bitmaps) { painter().update_immutable_bitmap_texture_cache(immutable_bitmaps); } }