/* * Copyright (c) 2018-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "WindowStack.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace WindowServer { int const double_click_speed_max = 900; int const double_click_speed_min = 100; class Screen; class MouseEvent; class Window; class ConnectionFromClient; class WindowSwitcher; class Button; class DndOverlay; class WindowGeometryOverlay; enum class ResizeDirection { None, Left, UpLeft, Up, UpRight, Right, DownRight, Down, DownLeft }; class WindowManager : public Core::Object { C_OBJECT(WindowManager) friend class Compositor; friend class WindowFrame; friend class WindowSwitcher; public: static constexpr size_t default_window_stack_rows = 2; static constexpr size_t default_window_stack_columns = 2; static_assert(default_window_stack_rows >= 1); static_assert(default_window_stack_columns >= 1); static constexpr unsigned max_window_stack_rows = 16; static constexpr unsigned max_window_stack_columns = 16; static WindowManager& the(); virtual ~WindowManager() override = default; Palette palette() const { return Palette(*m_palette); } RefPtr config() const { return m_config; } void reload_config(); void add_window(Window&); void remove_window(Window&); void notify_title_changed(Window&); void notify_rect_changed(Window&, Gfx::IntRect const& oldRect, Gfx::IntRect const& newRect); void notify_minimization_state_changed(Window&); void notify_opacity_changed(Window&); void notify_occlusion_state_changed(Window&); void notify_progress_changed(Window&); void notify_modified_changed(Window&); void notify_input_preempted(Window&, InputPreemptor = InputPreemptor::Other); Gfx::IntRect tiled_window_rect(Window const&, WindowTileType tile_type = WindowTileType::Maximized, bool relative_to_window_screen = false) const; ConnectionFromClient const* dnd_client() const { return m_dnd_client.ptr(); } Core::MimeData const& dnd_mime_data() const { return *m_dnd_mime_data; } void start_dnd_drag(ConnectionFromClient&, String const& text, Gfx::Bitmap const*, Core::MimeData const&); void end_dnd_drag(); void set_accepts_drag(bool); Window* active_window() { VERIFY(m_current_window_stack); return m_current_window_stack->active_window(); } Window const* active_window() const { VERIFY(m_current_window_stack); return m_current_window_stack->active_window(); } Window* active_input_window() { VERIFY(m_current_window_stack); return m_current_window_stack->active_input_window(); } Window const* active_input_window() const { VERIFY(m_current_window_stack); return m_current_window_stack->active_input_window(); } ConnectionFromClient const* active_client() const; Window* window_with_active_menu() { return m_window_with_active_menu; } Window const* window_with_active_menu() const { return m_window_with_active_menu; } void set_window_with_active_menu(Window*); Window* highlight_window() { return m_highlight_window; } Window const* highlight_window() const { return m_highlight_window; } void set_highlight_window(Window*); void move_to_front_and_make_active(Window&); Gfx::IntRect desktop_rect(Screen&) const; Gfx::IntRect arena_rect_for_type(Screen&, WindowType) const; Cursor const& active_cursor() const; Cursor const& hidden_cursor() const { return *m_hidden_cursor; } Cursor const& arrow_cursor() const { return *m_arrow_cursor; } Cursor const& crosshair_cursor() const { return *m_crosshair_cursor; } Cursor const& hand_cursor() const { return *m_hand_cursor; } Cursor const& help_cursor() const { return *m_help_cursor; } Cursor const& resize_horizontally_cursor() const { return *m_resize_horizontally_cursor; } Cursor const& resize_vertically_cursor() const { return *m_resize_vertically_cursor; } Cursor const& resize_diagonally_tlbr_cursor() const { return *m_resize_diagonally_tlbr_cursor; } Cursor const& resize_diagonally_bltr_cursor() const { return *m_resize_diagonally_bltr_cursor; } Cursor const& resize_column_cursor() const { return *m_resize_column_cursor; } Cursor const& resize_row_cursor() const { return *m_resize_row_cursor; } Cursor const& i_beam_cursor() const { return *m_i_beam_cursor; } Cursor const& disallowed_cursor() const { return *m_disallowed_cursor; } Cursor const& move_cursor() const { return *m_move_cursor; } Cursor const& drag_cursor() const { return *m_drag_cursor; } Cursor const& drag_copy_cursor() const { return *m_drag_copy_cursor; } Cursor const& wait_cursor() const { return *m_wait_cursor; } Cursor const& eyedropper_cursor() const { return *m_eyedropper_cursor; } Cursor const& zoom_cursor() const { return *m_zoom_cursor; } int cursor_highlight_radius() const { return m_cursor_highlight_radius; } Gfx::Color cursor_highlight_color() const { return m_cursor_highlight_color; } Gfx::Font const& font() const; Gfx::Font const& window_title_font() const; bool set_screen_layout(ScreenLayout&&, bool, String&); ScreenLayout get_screen_layout() const; bool save_screen_layout(String&); void set_acceleration_factor(double); void set_scroll_step_size(unsigned); void set_double_click_speed(int); int double_click_speed() const; void set_buttons_switched(bool); bool get_buttons_switched() const; Window* set_active_input_window(Window*); void restore_active_input_window(Window*); void set_active_window(Window*, bool make_input = true); void set_hovered_button(Button*); Button const* cursor_tracking_button() const { return m_cursor_tracking_button.ptr(); } void set_cursor_tracking_button(Button*); void set_resize_candidate(Window&, ResizeDirection); void clear_resize_candidate(); ResizeDirection resize_direction_of_window(Window const&); void greet_window_manager(WMConnectionFromClient&); void tell_wms_window_state_changed(Window&); void tell_wms_window_icon_changed(Window&); void tell_wms_window_rect_changed(Window&); void tell_wms_screen_rects_changed(); void tell_wms_applet_area_size_changed(Gfx::IntSize const&); void tell_wms_super_key_pressed(); void tell_wms_super_space_key_pressed(); void tell_wms_super_d_key_pressed(); void tell_wms_super_digit_key_pressed(u8); void tell_wms_current_window_stack_changed(); bool is_active_window_or_capturing_modal(Window&) const; void check_hide_geometry_overlay(Window&); void start_window_resize(Window&, Gfx::IntPoint const&, MouseButton); void start_window_resize(Window&, MouseEvent const&); void start_window_move(Window&, MouseEvent const&); void start_window_move(Window&, Gfx::IntPoint const&); Window const* active_fullscreen_window() const { if (active_window() && active_window()->is_fullscreen()) return active_window(); return nullptr; }; Window* active_fullscreen_window() { if (active_window() && active_window()->is_fullscreen()) return active_window(); return nullptr; } bool update_theme(String theme_path, String theme_name, bool keep_desktop_background); void invalidate_after_theme_or_font_change(); bool set_theme_override(Core::AnonymousBuffer const& theme_override); Optional get_theme_override() const; void clear_theme_override(); bool is_theme_overridden() { return m_theme_overridden; } bool set_hovered_window(Window*); void deliver_mouse_event(Window&, MouseEvent const&, bool process_double_click); void did_popup_a_menu(Badge); void start_menu_doubleclick(Window& window, MouseEvent const& event); bool is_menu_doubleclick(Window& window, MouseEvent const& event) const; void minimize_windows(Window&, bool); void hide_windows(Window&, bool); void maximize_windows(Window&, bool); void set_always_on_top(Window&, bool); template Window* for_each_window_in_modal_chain(Window& window, Callback callback) { Function recurse = [&](Window& w) -> Window* { if (!w.is_modal()) { auto decision = callback(w); if (decision == IterationDecision::Break) return &w; } for (auto& child : w.child_windows()) { if (!child || child->is_destroyed() || !child->is_modal()) continue; auto decision = callback(*child); if (auto* result = recurse(*child)) return result; if (decision == IterationDecision::Break) return child; } return nullptr; }; if (auto* modeless = window.modeless_ancestor()) return recurse(*modeless); return nullptr; } bool is_window_in_modal_chain(Window& chain_window, Window& other_window); Gfx::IntPoint get_recommended_window_position(Gfx::IntPoint const& desired); void reload_icon_bitmaps_after_scale_change(); void reevaluate_hover_state_for_window(Window* = nullptr); Window* hovered_window() const { return m_hovered_window.ptr(); } void switch_to_window_stack(WindowStack&, Window* = nullptr, bool show_overlay = true); void switch_to_window_stack(u32 row, u32 col, Window* carry = nullptr, bool show_overlay = true) { if (row < window_stack_rows() && col < window_stack_columns()) switch_to_window_stack(m_window_stacks[row][col], carry, show_overlay); } size_t window_stack_rows() const { return m_window_stacks.size(); } size_t window_stack_columns() const { return m_window_stacks[0].size(); } bool apply_workspace_settings(unsigned rows, unsigned columns, bool save); WindowStack& current_window_stack() { VERIFY(m_current_window_stack); return *m_current_window_stack; } template IterationDecision for_each_window_stack(F f) { for (auto& row : m_window_stacks) { for (auto& stack : row) { IterationDecision decision = f(stack); if (decision != IterationDecision::Continue) return decision; } } return IterationDecision::Continue; } WindowStack& window_stack_for_window(Window&); static constexpr bool is_stationary_window_type(WindowType window_type) { switch (window_type) { case WindowType::Normal: case WindowType::Tooltip: return false; default: return true; } } void did_switch_window_stack(Badge, WindowStack&, WindowStack&); template IterationDecision for_each_visible_window_from_back_to_front(Callback, WindowStack* = nullptr); template IterationDecision for_each_visible_window_from_front_to_back(Callback, WindowStack* = nullptr); MultiScaleBitmaps const* overlay_rect_shadow() const { return m_overlay_rect_shadow.ptr(); } void apply_cursor_theme(String const& name); void set_cursor_highlight_radius(int radius); void set_cursor_highlight_color(Gfx::Color const& color); bool is_cursor_highlight_enabled() const { return m_cursor_highlight_radius > 0 && m_cursor_highlight_enabled; } void load_system_effects(); void apply_system_effects(Vector, ShowGeometry); SystemEffects& system_effects() { return m_system_effects; } RefPtr keymap_switcher() { return m_keymap_switcher; } Window* automatic_cursor_tracking_window() { return m_automatic_cursor_tracking_window; } Window const* automatic_cursor_tracking_window() const { return m_automatic_cursor_tracking_window; } void set_automatic_cursor_tracking_window(Window* window) { m_automatic_cursor_tracking_window = window; } u8 last_processed_buttons() { return m_last_processed_buttons; } private: explicit WindowManager(Gfx::PaletteImpl const&); void notify_new_active_window(Window&); void notify_new_active_input_window(Window&); void notify_previous_active_window(Window&); void notify_previous_active_input_window(Window&); void process_mouse_event(MouseEvent&); void process_event_for_doubleclick(Window& window, MouseEvent& event); bool process_ongoing_window_resize(MouseEvent const&); bool process_ongoing_window_move(MouseEvent&); bool process_ongoing_drag(MouseEvent&); bool process_ongoing_active_input_mouse_event(MouseEvent const&); bool process_mouse_event_for_titlebar_buttons(MouseEvent const&); void process_mouse_event_for_window(HitTestResult&, MouseEvent const&); void process_key_event(KeyEvent&); template void for_each_window_manager(Callback); virtual void event(Core::Event&) override; void tell_wm_about_window(WMConnectionFromClient& conn, Window&); void tell_wm_about_window_icon(WMConnectionFromClient& conn, Window&); void tell_wm_about_window_rect(WMConnectionFromClient& conn, Window&); void tell_wm_about_current_window_stack(WMConnectionFromClient&); void pick_new_active_window(Window*); bool sync_config_to_disk(); [[nodiscard]] static WindowStack& get_rendering_window_stacks(WindowStack*&); RefPtr m_hidden_cursor; RefPtr m_arrow_cursor; RefPtr m_hand_cursor; RefPtr m_help_cursor; RefPtr m_resize_horizontally_cursor; RefPtr m_resize_vertically_cursor; RefPtr m_resize_diagonally_tlbr_cursor; RefPtr m_resize_diagonally_bltr_cursor; RefPtr m_resize_column_cursor; RefPtr m_resize_row_cursor; RefPtr m_i_beam_cursor; RefPtr m_disallowed_cursor; RefPtr m_move_cursor; RefPtr m_drag_cursor; RefPtr m_drag_copy_cursor; RefPtr m_wait_cursor; RefPtr m_crosshair_cursor; RefPtr m_eyedropper_cursor; RefPtr m_zoom_cursor; int m_cursor_highlight_radius { 0 }; Gfx::Color m_cursor_highlight_color; bool m_cursor_highlight_enabled { false }; RefPtr m_overlay_rect_shadow; // Setup 2 rows 1 column by default NonnullOwnPtrVector, default_window_stack_rows> m_window_stacks; WindowStack* m_current_window_stack { nullptr }; struct DoubleClickInfo { struct ClickMetadata { Core::ElapsedTimer clock; Gfx::IntPoint last_position; }; ClickMetadata const& metadata_for_button(MouseButton) const; ClickMetadata& metadata_for_button(MouseButton); void reset() { m_primary = {}; m_secondary = {}; m_middle = {}; m_backward = {}; m_forward = {}; } WeakPtr m_clicked_window; private: ClickMetadata m_primary; ClickMetadata m_secondary; ClickMetadata m_middle; ClickMetadata m_backward; ClickMetadata m_forward; }; bool is_considered_doubleclick(MouseEvent const&, DoubleClickInfo::ClickMetadata const&) const; Gfx::IntPoint to_floating_cursor_position(Gfx::IntPoint const&) const; DoubleClickInfo m_double_click_info; int m_double_click_speed { 0 }; int m_max_distance_for_double_click { 4 }; bool m_previous_event_was_super_keydown { false }; bool m_buttons_switched { false }; bool m_theme_overridden { false }; WeakPtr m_hovered_window; WeakPtr m_highlight_window; WeakPtr m_window_with_active_menu; WeakPtr m_automatic_cursor_tracking_window; OwnPtr m_geometry_overlay; WeakPtr m_move_window; Gfx::IntPoint m_move_origin; Gfx::IntPoint m_move_window_origin; Gfx::IntPoint m_move_window_cursor_position; Gfx::IntPoint m_mouse_down_origin; WeakPtr m_resize_window; WeakPtr m_resize_candidate; MouseButton m_resizing_mouse_button { MouseButton::None }; Gfx::IntRect m_resize_window_original_rect; Gfx::IntPoint m_resize_origin; ResizeDirection m_resize_direction { ResizeDirection::None }; u8 m_keyboard_modifiers { 0 }; u8 m_last_processed_buttons { MouseButton::None }; NonnullRefPtr m_switcher; NonnullRefPtr m_keymap_switcher; WeakPtr