/* * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include "BrickGame.h" #include #include #include #include #include #include #include #include #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { TRY(Core::System::pledge("stdio rpath recvfd sendfd unix")); auto app = TRY(GUI::Application::create(arguments)); auto const app_name = "BrickGame"sv; auto const title = "Brick Game"_string; auto const man_file = "/usr/share/man/man6/BrickGame.md"sv; Config::pledge_domain(app_name); TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme(man_file) })); TRY(Desktop::Launcher::seal_allowlist()); TRY(Core::System::pledge("stdio rpath recvfd sendfd")); TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw")); TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil(nullptr, nullptr)); auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-brickgame"sv)); auto window = GUI::Window::construct(); window->set_double_buffering_enabled(false); window->set_title(title.bytes_as_string_view()); window->resize(360, 462); window->set_resizable(false); auto game = TRY(window->set_main_widget(app_name)); auto game_menu = window->add_menu("&Game"_string); game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) { game->reset(); })); game_menu->add_action(GUI::Action::create("Toggle &Pause", { Mod_None, Key_P }, [&](auto&) { game->toggle_pause(); })); auto show_shadow_piece_action = GUI::Action::create_checkable("Show Shadow Piece", GUI::Shortcut {}, [&](auto& action) { game->set_show_shadow_hint(action.is_checked()); Config::write_bool(app_name, app_name, "ShowShadowPiece"sv, action.is_checked()); }); game->set_show_shadow_hint(Config::read_bool(app_name, app_name, "ShowShadowPiece"sv, true)); show_shadow_piece_action->set_checked(game->show_shadow_hint()); game_menu->add_action(show_shadow_piece_action); game_menu->add_separator(); game_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); })); auto help_menu = window->add_menu("&Help"_string); help_menu->add_action(GUI::CommonActions::make_command_palette_action(window)); help_menu->add_action(GUI::CommonActions::make_help_action([&man_file](auto&) { Desktop::Launcher::open(URL::create_with_file_scheme(man_file), "/bin/Help"); })); help_menu->add_action(GUI::CommonActions::make_about_action(title, app_icon, window)); window->show(); window->set_icon(app_icon.bitmap_for_size(16)); return app->exec(); }