/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2023, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include "Game.h" #include "Skins/SnakeSkin.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { TRY(Core::System::pledge("stdio rpath recvfd sendfd unix")); auto app = TRY(GUI::Application::create(arguments)); Config::pledge_domain("Snake"); Config::monitor_domain("Snake"); TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/Snake.md") })); TRY(Desktop::Launcher::seal_allowlist()); TRY(Core::System::pledge("stdio rpath recvfd sendfd")); TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw")); TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil(nullptr, nullptr)); auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-snake"sv)); auto window = GUI::Window::construct(); window->set_double_buffering_enabled(false); window->set_title("Snake"); window->resize(324, 345); auto widget = TRY(window->set_main_widget()); TRY(widget->load_from_gml(snake_gml)); auto& game = *widget->find_descendant_of_type_named("game"); game.set_focus(true); auto high_score = Config::read_u32("Snake"sv, "Snake"sv, "HighScore"sv, 0); auto snake_skin_name = Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Classic"sv); auto& statusbar = *widget->find_descendant_of_type_named("statusbar"sv); statusbar.set_text(0, "Score: 0"_string); statusbar.set_text(1, TRY(String::formatted("High Score: {}", high_score))); GUI::Application::the()->on_action_enter = [&statusbar](GUI::Action& action) { statusbar.set_override_text(action.status_tip()); }; GUI::Application::the()->on_action_leave = [&statusbar](GUI::Action&) { statusbar.set_override_text({}); }; game.on_score_update = [&](auto score) { statusbar.set_text(0, String::formatted("Score: {}", score).release_value_but_fixme_should_propagate_errors()); if (score <= high_score) return false; statusbar.set_text(1, String::formatted("High Score: {}", score).release_value_but_fixme_should_propagate_errors()); Config::write_u32("Snake"sv, "Snake"sv, "HighScore"sv, score); high_score = score; return true; }; auto game_menu = window->add_menu("&Game"_string); game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) { game.reset(); })); static String const pause_text = "&Pause Game"_string; auto const pause_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png"sv)); static String const continue_text = "&Continue Game"_string; auto const continue_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png"sv)); game_menu->add_action(GUI::Action::create(pause_text.to_deprecated_string(), { Mod_None, Key_Space }, pause_icon, [&](auto& action) { if (game.has_timer()) { game.pause(); action.set_text(continue_text.to_deprecated_string()); action.set_icon(continue_icon); } else { game.start(); action.set_text(pause_text.to_deprecated_string()); action.set_icon(pause_icon); } })); auto change_snake_color = GUI::Action::create("&Change Snake Color", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/color-chooser.png"sv)), [&](auto&) { auto was_paused = game.is_paused(); if (!was_paused) game.pause(); auto dialog = GUI::ColorPicker::construct(game.get_skin_color(), window); dialog->on_color_changed = [&game](Gfx::Color color) { game.set_skin_color(color); }; if (dialog->exec() == GUI::Dialog::ExecResult::OK) Config::write_u32("Snake"sv, "Snake"sv, "BaseColor"sv, dialog->color().value()); if (!was_paused) game.start(); }); change_snake_color->set_enabled(snake_skin_name == "Classic"sv); game_menu->add_action(change_snake_color); GUI::ActionGroup skin_action_group; skin_action_group.set_exclusive(true); auto skin_menu = game_menu->add_submenu("&Skin"_string); skin_menu->set_icon(app_icon.bitmap_for_size(16)); auto add_skin_action = [&](StringView name, bool enable_color) -> ErrorOr { auto action = GUI::Action::create_checkable(name, GUI::Shortcut {}, [&, enable_color](auto& action) { Config::write_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, action.text()); game.set_skin_name(String::from_deprecated_string(action.text()).release_value_but_fixme_should_propagate_errors()); change_snake_color->set_enabled(enable_color); }); skin_action_group.add_action(*action); if (snake_skin_name == name) action->set_checked(true); skin_menu->add_action(*action); return {}; }; TRY(Core::Directory::for_each_entry("/res/graphics/snake/skins/"sv, Core::DirIterator::SkipParentAndBaseDir, [&](auto& entry, auto&) -> ErrorOr { TRY(add_skin_action(entry.name, false)); return IterationDecision::Continue; })); TRY(add_skin_action("Classic"sv, true)); game_menu->add_separator(); game_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); })); auto help_menu = window->add_menu("&Help"_string); help_menu->add_action(GUI::CommonActions::make_command_palette_action(window)); help_menu->add_action(GUI::CommonActions::make_help_action([](auto&) { Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/Snake.md"), "/bin/Help"); })); help_menu->add_action(GUI::CommonActions::make_about_action("Snake"_string, app_icon, window)); window->show(); window->set_icon(app_icon.bitmap_for_size(16)); return app->exec(); }