/* * Copyright (c) 2020, the SerenityOS developers. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "LevelSelectDialog.h" #include #include #include #include namespace Breakout { LevelSelectDialog::LevelSelectDialog(Window* parent_window) : Dialog(parent_window) { set_rect(0, 0, 300, 250); set_title("Level Select"); build(); } LevelSelectDialog::~LevelSelectDialog() { } int LevelSelectDialog::show(int& board_number, Window* parent_window) { auto box = LevelSelectDialog::construct(parent_window); box->set_resizable(false); if (parent_window) box->set_icon(parent_window->icon()); auto result = box->exec(); board_number = box->level(); return result; } void LevelSelectDialog::build() { auto& main_widget = set_main_widget(); main_widget.set_fill_with_background_color(true); auto& layout = main_widget.set_layout(); layout.set_margins({ 4, 4, 4, 4 }); main_widget.add("Choose a level").set_text_alignment(Gfx::TextAlignment::Center); auto& level_list = main_widget.add(); auto& scroll_layout = level_list.set_layout(); scroll_layout.set_spacing(4); level_list.add("Rainbow").on_click = [this](auto) { m_level = -1; done(Dialog::ExecOK); }; level_list.add(":^)").on_click = [this](auto) { m_level = 0; done(Dialog::ExecOK); }; } }