#pragma once
#include 
class LayoutTableRow;
class LayoutTable final : public LayoutBlock {
public:
    LayoutTable(const Element&, NonnullRefPtr);
    virtual ~LayoutTable() override;
    virtual void layout() override;
    LayoutTableRow* first_row();
    const LayoutTableRow* first_row() const;
private:
    virtual bool is_table() const override { return true; }
    virtual const char* class_name() const override { return "LayoutTable"; }
};
template<>
inline bool is(const LayoutNode& node)
{
    return node.is_table();
}