#pragma once
#include 
class LayoutTableCell final : public LayoutBlock {
public:
    LayoutTableCell(const Element&, NonnullRefPtr);
    virtual ~LayoutTableCell() override;
    LayoutTableCell* next_cell() { return next_sibling_of_type(); }
    const LayoutTableCell* next_cell() const { return next_sibling_of_type(); }
private:
    virtual bool is_table_cell() const override { return true; }
    virtual const char* class_name() const override { return "LayoutTableCell"; }
};
template<>
inline bool is(const LayoutNode& node)
{
    return node.is_table_cell();
}