#pragma once
#include
class LayoutBlock;
class LayoutInline : public LayoutNode {
public:
LayoutInline(const Node&, RefPtr);
virtual ~LayoutInline() override;
virtual const char* class_name() const override { return "LayoutInline"; }
virtual bool is_inline() const override { return true; }
virtual void split_into_lines(LayoutBlock& container);
private:
};